mirror of https://github.com/nealey/vail.git
Push devel changes to production
This commit is contained in:
parent
f987cbdb46
commit
fbe55ae6b6
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@ -14,7 +14,8 @@
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<link rel="manifest" href="manifest.json">
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<link rel="manifest" href="manifest.json">
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<link rel="icon" href="vail.png" sizes="256x256" type="image/png">
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<link rel="icon" href="vail.png" sizes="256x256" type="image/png">
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<link rel="icon" href="vail.svg" sizes="any" type="image/svg+xml">
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<link rel="icon" href="vail.svg" sizes="any" type="image/svg+xml">
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<script src="vail.js"></script>
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<script type="module" src="vail.mjs"></script>
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<script type="module" src="fortune.mjs"></script>
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<link rel="stylesheet" href="vail.css">
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<link rel="stylesheet" href="vail.css">
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</head>
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</head>
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<body>
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<body>
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@ -99,8 +100,8 @@
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<i class="material-icons" role="presentation">gamepad</i>
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<i class="material-icons" role="presentation">gamepad</i>
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</td>
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</td>
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<td>
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<td>
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<kbd class="gamepad a" title="Gamepad A">A</kbd>
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<img class="gamepad b0" title="Gamepad Bottom Button" src="b0.svg" alt="Bottom button">
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<kbd class="gamepad b" title="Gamepad B">B</kbd>
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<img class="gamepad b1" title="Gamepad Right Button" src="b1.svg" alt="Right button">
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</td>
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</td>
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</tr>
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</tr>
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</table>
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</table>
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@ -140,15 +141,15 @@
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<i class="material-icons" role="presentation">gamepad</i>
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<i class="material-icons" role="presentation">gamepad</i>
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</td>
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</td>
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<td>
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<td>
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<kbd class="gamepad x" title="Gamepad X">X</kbd>
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<img class="gamepad b2" title="Gamepad Left Button" src="b2.svg" alt="Left Button">
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<kbd class="gamepad" title="Gamepad LB">LB</kbd>
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<kbd class="gamepad" title="Gamepad Left Shoulder Button">LB</kbd>
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</td>
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</td>
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<td>
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<td>
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<i class="material-icons" role="presentation">gamepad</i>
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<i class="material-icons" role="presentation">gamepad</i>
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</td>
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</td>
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<td>
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<td>
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<kbd class="gamepad y" title="Gamepad Y">Y</kbd>
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<img class="gamepad b3" title="Gamepad Top Button" src="b3.svg" alt="Top Button">
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<kbd class="gamepad" title="Gamepad RB">RB</kbd>
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<kbd class="gamepad" title="Gamepad Right Shoulder Button">RB</kbd>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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@ -166,14 +167,26 @@
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CK
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CK
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</button>
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</button>
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</td>
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</td>
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<td>
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<button id="fortune" class="key mdl-button mdl-js-button mdl-button--raised mdl-button--colored">
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Fortune
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</button>
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</td>
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</tr>
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</tr>
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<tr>
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<tr class="mdl-card__supporting-text">
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<td class="mdl-card__supporting-text">
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<td>
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<p>
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<p>
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Check (CK) round-trip times and audio functionality
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Check (CK) round-trip times and audio functionality
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by sending "CK" to the repeater and playing the returned signal.
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by sending "CK" to the repeater and playing the returned signal.
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</p>
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</p>
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</td>
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</td>
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<td>
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<p>
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Fetch a fortune and play it locally.
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This can help practice copying (hearing) Morse code,
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without having to involve another person.
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</p>
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</td>
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</tr>
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</tr>
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</table>
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</table>
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</div>
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</div>
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@ -1,7 +1,5 @@
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// jshint asi:true
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// jshint asi:true
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console.log("moo")
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self.addEventListener("install", install)
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self.addEventListener("install", install)
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function install(event) {
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function install(event) {
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console.log(event)
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console.log(event)
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@ -1,290 +1,4 @@
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// jshint asi:true
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import * as Morse from "./morse.mjs"
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const lowFreq = 660
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const highFreq = lowFreq * 6 / 5 // Perfect minor third
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const errorFreq = 30
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const DIT = 1
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const DAH = 3
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// iOS kludge
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if (!window.AudioContext) {
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window.AudioContext = window.webkitAudioContext
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}
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function toast(msg) {
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let el = document.querySelector("#snackbar")
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el.MaterialSnackbar.showSnackbar({
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message: msg,
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timeout: 2000
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})
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}
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class Iambic {
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constructor(beginTxFunc, endTxFunc) {
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this.beginTxFunc = beginTxFunc
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this.endTxFunc = endTxFunc
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this.intervalDuration = null
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this.state = this.stateBegin
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this.ditDown = false
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this.dahDown = false
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}
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/**
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* Set a new interval (transmission rate)
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*
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* @param {number} duration New interval duration, in ms
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*/
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SetIntervalDuration(duration) {
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this.intervalDuration = duration
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if (this.interval) {
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clearInterval(this.interval)
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this.interval = setInterval(e => this.pulse(), duration)
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}
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}
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// An interval has passed, call whatever the current state function is
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pulse(event) {
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this.state()
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}
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stateBegin() {
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if (this.ditDown) {
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this.stateDit()
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} else if (this.dahDown) {
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this.stateDah()
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} else {
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clearInterval(this.interval)
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this.interval = null
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}
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}
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stateDit() {
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// Send a dit
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this.beginTxFunc()
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this.state = this.stateDitEnd
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}
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stateDitEnd() {
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this.endTxFunc()
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this.state = this.stateDitNext
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}
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stateDitNext() {
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if (this.dahDown) {
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this.state = this.stateDah
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} else {
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this.state = this.stateBegin
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}
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this.state()
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}
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stateDah() {
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// Send a dah
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this.beginTxFunc()
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this.state = this.stateDah2
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}
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stateDah2() {
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this.state = this.stateDah3
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}
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stateDah3() {
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this.state = this.stateDahEnd
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}
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stateDahEnd() {
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this.endTxFunc()
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this.state = this.stateDahNext
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}
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stateDahNext() {
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if (this.ditDown) {
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this.state = this.stateDit
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} else {
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this.state = this.stateBegin
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}
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this.state()
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}
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/**
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* Edge trigger on key press or release
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*
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* @param {boolean} down True if key was pressed, false if released
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* @param {number} key DIT or DAH
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*/
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Key(down, key) {
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if (key == DIT) {
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this.ditDown = down
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} else if (key == DAH) {
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this.dahDown = down
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}
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// Not pulsing yet? Start right away!
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if (!this.interval) {
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this.interval = setInterval(e => this.pulse(), this.intervalDuration)
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this.pulse()
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}
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}
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}
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class Buzzer {
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// Buzzers keep two oscillators: one high and one low.
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// They generate a continuous waveform,
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// and we change the gain to turn the pitches off and on.
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//
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// This also implements a very quick ramp-up and ramp-down in gain,
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// in order to avoid "pops" (square wave overtones)
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// that happen with instant changes in gain.
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constructor(txGain = 0.6) {
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this.txGain = txGain
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this.ac = new AudioContext()
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this.lowGain = this.create(lowFreq)
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this.highGain = this.create(highFreq)
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this.errorGain = this.create(errorFreq, "square")
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this.noiseGain = this.whiteNoise()
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this.ac.resume()
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.then(() => {
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document.querySelector("#muted").classList.add("hidden")
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})
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}
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create(frequency, type = "sine") {
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let gain = this.ac.createGain()
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gain.connect(this.ac.destination)
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gain.gain.value = 0
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let osc = this.ac.createOscillator()
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osc.type = type
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osc.connect(gain)
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osc.frequency.value = frequency
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osc.start()
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return gain
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}
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whiteNoise() {
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let bufferSize = 17 * this.ac.sampleRate
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let noiseBuffer = this.ac.createBuffer(1, bufferSize, this.ac.sampleRate)
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let output = noiseBuffer.getChannelData(0)
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for (let i = 0; i < bufferSize; i++) {
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output[i] = Math.random() * 2 - 1;
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}
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let whiteNoise = this.ac.createBufferSource();
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whiteNoise.buffer = noiseBuffer;
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whiteNoise.loop = true;
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whiteNoise.start(0);
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let filter = this.ac.createBiquadFilter()
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filter.type = "lowpass"
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filter.frequency.value = 100
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let gain = this.ac.createGain()
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gain.gain.value = 0.1
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whiteNoise.connect(filter)
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filter.connect(gain)
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gain.connect(this.ac.destination)
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return gain
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}
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gain(high) {
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if (high) {
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return this.highGain.gain
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} else {
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return this.lowGain.gain
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}
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}
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/**
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* Convert clock time to AudioContext time
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*
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* @param {number} when Clock time in ms
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* @return {number} AudioContext offset time
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*/
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acTime(when) {
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if (!when) {
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return this.ac.currentTime
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}
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let acOffset = Date.now() - this.ac.currentTime * 1000
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let acTime = (when - acOffset) / 1000
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return acTime
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}
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/**
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* Set gain
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*
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* @param {number} gain Value (0-1)
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*/
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SetGain(gain) {
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this.txGain = gain
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}
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/**
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* Play an error tone
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*/
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ErrorTone() {
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this.errorGain.gain.setTargetAtTime(this.txGain * 0.5, this.ac.currentTime, 0.001)
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this.errorGain.gain.setTargetAtTime(0, this.ac.currentTime + 0.2, 0.001)
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}
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/**
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* Begin buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to begin, in ms (null=now)
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*/
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Buzz(tx, when = null) {
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if (!tx) {
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.add("rx")
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}, ms)
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}
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let gain = this.gain(tx)
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let acWhen = this.acTime(when)
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this.ac.resume()
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.then(() => {
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gain.setTargetAtTime(this.txGain, acWhen, 0.001)
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})
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}
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/**
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* End buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to end, in ms (null=now)
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*/
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Silence(tx, when = null) {
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if (!tx) {
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.remove("rx")
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}, ms)
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}
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let gain = this.gain(tx)
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let acWhen = this.acTime(when)
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gain.setTargetAtTime(0, acWhen, 0.001)
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}
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/**
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* Buzz for a duration at time
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*
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* @param {boolean} high High or low pitched tone
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* @param {number} when Time to begin (ms since 1970-01-01Z, null=now)
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* @param {number} duration Duration of buzz (ms)
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*/
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BuzzDuration(high, when, duration) {
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this.Buzz(high, when)
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this.Silence(high, when + duration)
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}
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}
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class Vail {
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class Vail {
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constructor() {
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constructor() {
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@ -315,8 +29,8 @@ class Vail {
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document.addEventListener("keyup", e => this.keyboard(e))
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document.addEventListener("keyup", e => this.keyboard(e))
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// Make helpers
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// Make helpers
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this.iambic = new Iambic(() => this.beginTx(), () => this.endTx())
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this.iambic = new Morse.Iambic(() => this.beginTx(), () => this.endTx())
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this.buzzer = new Buzzer()
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this.buzzer = new Morse.Buzzer()
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// Listen for slider values
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// Listen for slider values
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this.inputInit("#iambic-duration", e => this.iambic.SetIntervalDuration(e.target.value))
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this.inputInit("#iambic-duration", e => this.iambic.SetIntervalDuration(e.target.value))
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@ -338,9 +52,8 @@ class Vail {
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||||||
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|
||||||
openSocket() {
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openSocket() {
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// Set up WebSocket
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// Set up WebSocket
|
||||||
let wsUrl = new URL(window.location)
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let wsUrl = new URL("chat", window.location)
|
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wsUrl.protocol = wsUrl.protocol.replace("http", "ws")
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wsUrl.protocol = wsUrl.protocol.replace("http", "ws")
|
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wsUrl.pathname += "chat"
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||||||
this.socket = new WebSocket(wsUrl)
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this.socket = new WebSocket(wsUrl)
|
||||||
this.socket.addEventListener("message", e => this.wsMessage(e))
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this.socket.addEventListener("message", e => this.wsMessage(e))
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||||||
this.socket.addEventListener("close", e => this.openSocket())
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this.socket.addEventListener("close", e => this.openSocket())
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||||||
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@ -398,10 +111,10 @@ class Vail {
|
||||||
this.straightKey(begin)
|
this.straightKey(begin)
|
||||||
break
|
break
|
||||||
case 1: // C#
|
case 1: // C#
|
||||||
this.iambic.Key(begin, DIT)
|
this.iambic.Key(Morse.DIT, begin)
|
||||||
break
|
break
|
||||||
case 2: // D
|
case 2: // D
|
||||||
this.iambic.Key(begin, DAH)
|
this.iambic.Key(Morse.DAH, begin)
|
||||||
break
|
break
|
||||||
default:
|
default:
|
||||||
return
|
return
|
||||||
|
@ -409,7 +122,7 @@ class Vail {
|
||||||
}
|
}
|
||||||
|
|
||||||
error(msg) {
|
error(msg) {
|
||||||
toast(msg)
|
Morse.toast(msg)
|
||||||
this.buzzer.ErrorTone()
|
this.buzzer.ErrorTone()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -540,11 +253,11 @@ class Vail {
|
||||||
}
|
}
|
||||||
|
|
||||||
iambicDit(begin) {
|
iambicDit(begin) {
|
||||||
this.iambic.Key(begin, DIT)
|
this.iambic.Key(Morse.DIT, begin)
|
||||||
}
|
}
|
||||||
|
|
||||||
iambicDah(begin) {
|
iambicDah(begin) {
|
||||||
this.iambic.Key(begin, DAH)
|
this.iambic.Key(Morse.DAH, begin)
|
||||||
}
|
}
|
||||||
|
|
||||||
keyboard(event) {
|
keyboard(event) {
|
||||||
|
@ -684,7 +397,7 @@ function vailInit() {
|
||||||
window.app = new Vail()
|
window.app = new Vail()
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.log(err)
|
console.log(err)
|
||||||
toast(err)
|
Morse.toast(err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue