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13 Commits

Author SHA1 Message Date
Neale Pickett f8b5cf22af Adapter: actually change pitches 2023-02-25 18:12:17 -07:00
Neale Pickett 1c8ab50f0a Noise generator, for #54 2023-01-29 16:00:59 -07:00
Neale Pickett 72f2df5d6c Icon change on non-immediate rx
Fixes #49
2023-01-28 17:10:28 -07:00
Neale Pickett 1d861b75e4 Seems Chrome didn't like that technique 2023-01-22 16:54:34 -07:00
Neale Pickett dc3efd3104 Smarter way to do icons 2023-01-22 16:46:30 -07:00
Neale Pickett 2b52bc5d29 Make the little icon orange when rx is happening.
I am a fan of subtle notifications,
so the color doesn't flash like an rx light.

Closes #49
2023-01-22 16:34:29 -07:00
Neale Pickett 9df4c09229 Merge branch 'main' of https://github.com/nealey/vail 2023-01-22 16:12:22 -07:00
Neale Pickett 92640a22ce Silence when repeater changes
Closes #39
2023-01-22 16:11:46 -07:00
Neale Pickett 6ebb9e621d standardize definitions of durations 2023-01-17 12:25:20 -07:00
Neale Pickett 0dffcbfab0 Add frequency display 2023-01-16 18:42:07 -07:00
Neale Pickett 4bdb707730 TX pitch default C5 2023-01-16 17:38:52 -07:00
Neale Pickett 75c933f943 Note adjustment 2023-01-16 17:29:40 -07:00
Neale Pickett 58b6f896d5 Volume adjustment 2023-01-16 17:29:17 -07:00
17 changed files with 854 additions and 180 deletions

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@ -8,6 +8,6 @@ case "$1" in
docker -H ssh://melville.woozle.org service update --image ghcr.io/nealey/vail:main melville_vail
;;
"")
rsync -va static/ melville.woozle.org:/srv/vail/testing/
rsync --delete -va static/ melville.woozle.org:/srv/vail/testing/
;;
esac

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@ -79,7 +79,7 @@
<button id="recv">rx</button>
<output class="has-text-info" id="note"></output>
<br>
<i id="muted">
<i class="muted">
If you can read this, it means the browser needs you to click somewhere on this page
before it will start beeping!
</i>

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156
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@ -0,0 +1,156 @@
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xmlns:bx="https://boxy-svg.com"
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xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
viewBox="0 0 500 500"
version="1.1"
id="svg37"
sodipodi:docname="vail-rx.svg"
inkscape:version="1.0.2 (e86c870879, 2021-01-15)">
<metadata
id="metadata41">
<rdf:RDF>
<cc:Work
rdf:about="">
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<dc:type
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@ -19,8 +19,8 @@
<!-- Vail stuff -->
<link rel="manifest" href="manifest.json">
<link rel="icon" href="assets/vail.png" sizes="256x256" type="image/png">
<link rel="icon" href="assets/vail.svg" sizes="any" type="image/svg+xml">
<link rel="icon" href="assets/vail.png" data-rx="assets/vail-rx.png" sizes="256x256" type="image/png">
<link rel="icon" href="assets/vail.svg" data-rx="assets/vail-rx.svg" sizes="any" type="image/svg+xml">
<script type="module" src="scripts/vail.mjs"></script>
<script type="module" src="scripts/ui.mjs"></script>
<link rel="stylesheet" href="vail.css">
@ -57,7 +57,7 @@
<!-- This appears as a little light that turns on when someone's sending -->
<span class="tag recv-lamp">
<output class="has-text-info" id="note"></output>
<i class="mdi mdi-volume-off" id="muted"></i>
<i class="mdi mdi-volume-off muted"></i>
</span>
</div>
</div>
@ -213,8 +213,8 @@
<div class="field is-horizontal">
<div class="field-label">
<label class="label">
<span data-i18n="label.rx-delay">rx delay</span>:
<output for="rx-delay"></output>s
<span data-i18n="label.rx-delay">rx delay</span>
</label>
</div>
<div class="field-body">
@ -246,6 +246,91 @@
</div>
</div>
<div class="field is-horizontal">
<div class="field-label">
<label class="label">
<span data-i18n="label.gain">volume</span>:
<output for="masterGain"></output>%
<i class="mdi mdi-volume-off muted"></i>
</label>
</div>
<div class="field-body">
<div class="field">
<div class="control">
<input
id="masterGain"
type="range"
min="0"
max="100"
value="100"
step="1">
</div>
</div>
</div>
</div>
<div class="field is-horizontal">
<div class="field-label">
<label class="label">
<span data-i18n="label.tx-tone">tx tone</span>:
<output for="tx-tone" data-transform="note"></output>
<output for="tx-tone" data-transform="freq"></output>Hz
</label>
</div>
<div class="field-body">
<div class="field">
<div class="control">
<input
id="tx-tone"
type="range"
min="0"
max="127"
value="72"
step="1"
list="tones">
</div>
</div>
</div>
</div>
<div class="field is-horizontal">
<div class="field-label">
<label class="label">
<span data-i18n="label.rx-tone">rx tone</span>:
<output for="rx-tone" data-transform="note"></output>
<output for="rx-tone" data-transform="freq"></output>Hz
</label>
</div>
<div class="field-body">
<div class="field">
<div class="control">
<input
id="rx-tone"
type="range"
min="0"
max="127"
value="69"
step="1"
list="tones">
</div>
</div>
</div>
</div>
<datalist id="tones">
<option value="0" label="C-1"></option>
<option value="12" label="C0"></option>
<option value="24" label="C1"></option>
<option value="36" label="C2"></option>
<option value="48" label="C3"></option>
<option value="60" label="C4"></option>
<option value="72" label="C5"></option>
<option value="84" label="C6"></option>
<option value="96" label="C7"></option>
<option value="108" label="C8"></option>
<option value="120" label="C9"></option>
</datalist>
<p>
<label class="checkbox">
<input type="checkbox" id="telegraph-buzzer">
@ -253,6 +338,29 @@
</label>
</p>
<div class="field is-horizontal">
<div class="field-label">
<label class="label">
<span data-i18n="label.gain">noise</span>:
<output for="noiseGain"></output>%
<i class="mdi mdi-volume-off muted"></i>
</label>
</div>
<div class="field-body">
<div class="field">
<div class="control">
<input
id="noiseGain"
type="range"
min="0"
max="100"
value="0"
step="1">
</div>
</div>
</div>
</div>
</div>
</div>
</div>

55
static/scripts/audio.mjs Normal file
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@ -0,0 +1,55 @@
/**
* @file Provides some base audio tools.
*/
import * as time from "./time.mjs"
/**
* Compute the special "Audio Context" time
*
* This is is a duration from now, in seconds.
*
* @param {AudioContext} context
* @param {Date} when Date to compute
* @returns audiocontext time
*/
function AudioContextTime(context, when) {
if (!when) return 0
let acOffset = Date.now() - (context.currentTime * time.Second)
return Math.max(when - acOffset, 0) / time.Second
}
class AudioSource {
/**
* A generic audio source
*
* @param {AudioContext} context
*/
constructor(context) {
this.context = context
this.masterGain = new GainNode(this.context)
}
/**
* Connect to an audio node
*
* @param {AudioNode} destinationNode
*/
connect(destinationNode) {
this.masterGain.connect(destinationNode)
}
/**
* Set the master gain for this audio source.
*
* @param {Number} value New gain value
*/
SetGain(value) {
this.masterGain.gain.value = value
}
}
export {
AudioContextTime,
AudioSource,
}

View File

@ -1,6 +1,4 @@
/** @typedef {Number} Duration */
const Millisecond = 1
const Second = 1000 * Millisecond
import * as time from "./time.mjs"
/**
* A chart of historical values.
@ -14,7 +12,7 @@ class HistoryChart {
* @param {string} style style to draw in; falls back to the `data-style` attribute
* @param {Duration} duration Time to display history for
*/
constructor(canvas, style=null, duration=20*Second) {
constructor(canvas, style=null, duration=20*time.Second) {
this.canvas = canvas
this.ctx = canvas.getContext("2d")
this.duration = duration
@ -22,7 +20,7 @@ class HistoryChart {
this.data = []
// One canvas pixel = 20ms
canvas.width = duration / (20 * Millisecond)
canvas.width = duration / (20 * time.Millisecond)
// Set origin to lower-left corner
this.ctx.scale(1, -1)
@ -113,7 +111,7 @@ class HistoryChart {
* @param duration duration of chart window
* @returns new chart, or null if it couldn't find a canvas
*/
function FromSelector(selector, style, duration=20*Second) {
function FromSelector(selector, style, duration=20*time.Second) {
let canvas = document.querySelector(selector)
if (canvas) {
return new HistoryChart(canvas, style, duration)

50
static/scripts/icon.mjs Normal file
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@ -0,0 +1,50 @@
import * as time from "./time.mjs"
const defaultIcon = "default"
class Icon {
/**
* @param {Number} timeoutDuration Duration of timeout
*/
constructor(timeoutDuration = 2*time.Second) {
this.timeoutDuration = timeoutDuration
}
/**
* Set the icon type
*
* @param {String} iconType Icon to set to
*/
Set(iconType=defaultIcon) {
if (iconType != defaultIcon) {
clearTimeout(this.cleanupTimer)
this.cleanupTimer = setTimeout(() => this.Set(), this.timeoutDuration)
}
for (let e of document.querySelectorAll("link[rel=icon]")) {
if (! e.dataset[defaultIcon]) {
e.dataset[defaultIcon] = e.href
}
let url = e.dataset[iconType]
if (url) {
e.href = url
} else {
console.warn(`No data-${iconType} attribute`, e)
}
}
}
/**
* Set icon at the provided time.
*
* @param {String} iconType Icon to set to
* @param {Number} when Time to set the value
*/
SetAt(iconType, when=null) {
setTimeout(() => this.Set(iconType), when - Date.now())
}
}
export {
Icon,
}

View File

@ -123,19 +123,22 @@ export class MIDI extends Input{
super(keyer)
this.ditDuration = 100
this.keyerMode = 0
this.midiAccess = {outputs: []} // stub while we wait for async stuff
if (navigator.requestMIDIAccess) {
this.midiInit()
}
}
async midiInit(access) {
this.inputs = []
this.midiAccess = await navigator.requestMIDIAccess()
this.midiAccess.addEventListener("statechange", e => this.midiStateChange(e))
this.midiStateChange()
}
// If you're looking for the thing that sets the tx tone,
// that's in outputs.mjs:SetMIDINote
sendState() {
for (let output of this.midiAccess.outputs.values()) {

View File

@ -7,6 +7,7 @@
*/
import * as RoboKeyer from "./robokeyer.mjs"
import * as time from "./time.mjs"
/** Silent period between dits and dash */
const PAUSE = -1
@ -15,24 +16,6 @@ const DIT = 1
/** Length of a dah */
const DAH = 3
/**
* A time duration.
*
* JavaScript uses milliseconds in most (but not all) places.
* I've found it helpful to be able to multiply by a unit, so it's clear what's going on.
*
* @typedef {number} Duration
*/
/** @type {Duration} */
const Millisecond = 1
/** @type {Duration} */
const Second = 1000 * Millisecond
/** @type {Duration} */
const Minute = 60 * Second
/** @type {Duration} */
const Hour = 60 * Minute
/**
* Queue Set: A Set you can shift and pop.
*
@ -185,7 +168,7 @@ class BugKeyer extends StraightKeyer {
Reset() {
super.Reset()
this.SetDitDuration(100 * Millisecond)
this.SetDitDuration(100 * time.Millisecond)
if (this.pulseTimer) {
clearInterval(this.pulseTimer)
this.pulseTimer = null

58
static/scripts/music.mjs Normal file
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@ -0,0 +1,58 @@
/**
* @file Musical notes and frequencies
*/
/** One half step in equal temperament */
const semitone = Math.pow(2, 1/12)
const ln_semitone = Math.log(semitone)
const A4_note = 69
const A4_freq = 440
const Cn1_note = 0
const Cn1_freq = A4_freq / Math.pow(semitone, A4_note)
const note_names = [
"C",
"C♯",
"D",
"E♭",
"E",
"F",
"F♯",
"G",
"A♭",
"A",
"B♭",
"B",
]
/**
* Convert a MIDI note to a frequency
*
* @param {Number} note MIDI note number
* @returns {Number} Frequency (Hz)
*/
function MIDINoteFrequency(note, precision=0) {
let freq = Cn1_freq * Math.pow(semitone, note)
return freq.toFixed(precision)
}
/**
* Return closest matching MIDI note to a frequency
*
* @param {Number} frequency Frequency (Hz)
* @returns {Number} Closest MIDI note
*/
function FrequencyMIDINote(frequency) {
return Math.round(Math.log(frequency/Cn1_freq) / ln_semitone)
}
function MIDINoteName(note) {
let octave = Math.floor(note / 12) - 1
return note_names[note % 12] + octave
}
export {
MIDINoteFrequency,
FrequencyMIDINote,
MIDINoteName,
}

126
static/scripts/noise.mjs Normal file
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@ -0,0 +1,126 @@
import {AudioSource, AudioContextTime} from "./audio.mjs"
/**
* Create a white noise generator with a biquad filter
*
* @param {AudioContext} context Audio context
* @returns {BiquadFilterNode} Noise filter
*/
function WhiteNoise(context) {
let bufferSize = 17 * context.sampleRate
let noiseBuffer = new AudioBuffer({
sampleRate: context.sampleRate,
length: bufferSize,
})
let output = noiseBuffer.getChannelData(0)
for (let i = 0; i < bufferSize; i++) {
output[i] = Math.random() * 2 - 1
}
let whiteNoise = context.createBufferSource()
whiteNoise.buffer = noiseBuffer
whiteNoise.loop = true
whiteNoise.start(0)
let noiseFilter = new BiquadFilterNode(context, {type: "bandpass"})
whiteNoise.connect(noiseFilter)
return noiseFilter
}
class Noise extends AudioSource {
/**
*
* @param {AudioContext} context
*/
constructor(context, noises=2) {
super(context)
this.whiteNoise = []
for (let i = 0; i < noises; i++) {
let wn = {
modulator: new OscillatorNode(context),
modulatorGain: new GainNode(context),
filter: WhiteNoise(context),
filterGain: new GainNode(context),
filterGainModulator: new OscillatorNode(context),
filterGainModulatorGain: new GainNode(context),
}
wn.modulator.frequency.value = 0
wn.modulatorGain.gain.value = 0
wn.filter.frequency.value = 800
wn.filterGain.gain.value = 0.8 / noises
wn.filterGainModulator.frequency.value = 1
wn.filterGainModulatorGain.gain.value = 1
wn.modulator.connect(wn.modulatorGain)
wn.modulatorGain.connect(wn.filter.frequency)
wn.filter.connect(this.masterGain)
wn.modulator.start()
this.whiteNoise.push(wn)
}
this.SetNoiseParams(0, 0.07, 70, 400, 0.0)
this.SetNoiseParams(1, 0.03, 200, 1600, 0.4)
this.masterGain.gain.value = 0.5
}
/**
* Set modulator frequency
*
* You probably want this to be under 1Hz, for a subtle sweeping effect
*
* @param {Number} n Which noise generator
* @param {Number} frequency Frequency (Hz)
*/
SetNoiseModulator(n, frequency) {
this.whiteNoise[n].modulator.frequency.value = frequency
}
/**
* Set modulator depth
*
* The output of the modulator [-1,1] is multiplied this and added to the
* base frequency of the filter.
*
* @param {Number} n Which noise generator
* @param {Number} depth Depth of modulation
*/
SetNoiseDepth(n, depth) {
this.whiteNoise[n].modulatorGain.gain.value = depth
}
/**
* Set noise filter base frequency
*
* @param {Number} n Which noise generator
* @param {Number} frequency Frequency (Hz)
*/
SetNoiseFrequency(n, frequency) {
this.whiteNoise[n].filter.frequency.value = frequency
}
/**
* Set gain of a noise generator
*
* @param {Number} n Which noise generator
* @param {Number} gain Gain level (typically [0-1])
*/
SetNoiseGain(n, gain) {
this.whiteNoise[n].filterGain.gain.value = gain
}
SetNoiseParams(n, modulatorFrequency, depth, baseFrequency, gain) {
this.SetNoiseModulator(n, modulatorFrequency)
this.SetNoiseDepth(n, depth)
this.SetNoiseFrequency(n, baseFrequency)
this.SetNoiseGain(n, gain)
}
}
export {
Noise,
}

View File

@ -1,3 +1,6 @@
import {AudioSource, AudioContextTime} from "./audio.mjs"
import * as time from "./time.mjs"
const HIGH_FREQ = 555
const LOW_FREQ = 444
@ -17,77 +20,94 @@ const LOW_FREQ = 444
* @typedef {number} Date
*/
const Millisecond = 1
const Second = 1000 * Millisecond
/** The amount of time it should take an oscillator to ramp to and from zero gain
*
* @constant {Duration}
*/
const OscillatorRampDuration = 5*Millisecond
const OscillatorRampDuration = 5*time.Millisecond
console.warn("Chrome will now complain about an AudioContext not being allowed to start. This is normal, and there is no way to make Chrome stop complaining about this.")
const BuzzerAudioContext = new AudioContext({
latencyHint: 0,
})
/**
* Compute the special "Audio Context" time
*
* This is is a duration from now, in seconds.
*
* @param {Date} when Date to compute
* @returns audiocontext time
*/
function BuzzerAudioContextTime(when) {
if (!when) return 0
let acOffset = Date.now() - (BuzzerAudioContext.currentTime * Second)
return Math.max(when - acOffset, 0) / Second
}
class Oscillator {
class Oscillator extends AudioSource {
/**
* Create a new oscillator, and encase it in a Gain for control.
*
* @param {AudioContext} context Audio context
* @param {number} frequency Oscillator frequency (Hz)
* @param {number} gain Gain (volume) of this oscillator (0.0 - 1.0)
* @param {number} maxGain Maximum gain (volume) of this oscillator (0.0 - 1.0)
* @param {string} type Oscillator type
* @returns {GainNode} A new GainNode object this oscillator is connected to
*/
constructor(frequency, gain = 0.5, type = "sine") {
this.targetGain = gain
constructor(context, frequency, maxGain = 0.5, type = "sine") {
super(context)
this.maxGain = maxGain
// Start quiet
this.masterGain.gain.value = 0
this.gainNode = BuzzerAudioContext.createGain()
this.gainNode.connect(BuzzerAudioContext.destination)
this.gainNode.gain.value = 0
this.osc = BuzzerAudioContext.createOscillator()
this.osc.type = type
this.osc.connect(this.gainNode)
this.osc.frequency.value = frequency
this.osc = new OscillatorNode(this.context)
this.osc.type = type
this.osc.connect(this.masterGain)
this.setFrequency(frequency)
this.osc.start()
return gain
}
/**
* Set oscillator frequency
*
* @param {Number} frequency New frequency (Hz)
*/
setFrequency(frequency) {
this.osc.frequency.value = frequency
}
/**
* Set oscillator frequency to a MIDI note number
*
* This uses an equal temperament.
*
* @param {Number} note MIDI note number
*/
setMIDINote(note) {
let frequency = 8.18 // MIDI note 0
for (let i = 0; i < note; i++) {
frequency *= 1.0594630943592953 // equal temperament half step
}
this.setFrequency(frequency)
}
/**
*
* Set gain to some value at a given time.
*
* @param {number} target Target gain
* @param {Date} when Time this should start
* @param {Duration} timeConstant Duration of ramp to target gain
*/
async setTargetAtTime(target, when, timeConstant=OscillatorRampDuration) {
await BuzzerAudioContext.resume()
this.gainNode.gain.setTargetAtTime(
await this.context.resume()
this.masterGain.gain.setTargetAtTime(
target,
BuzzerAudioContextTime(when),
timeConstant/Second,
AudioContextTime(this.context, when),
timeConstant/time.Second,
)
}
/**
* Make sound at a given time.
*
* @param {Number} when When to start making noise
* @param {Number} timeConstant How long to ramp up
* @returns {Promise}
*/
SoundAt(when=0, timeConstant=OscillatorRampDuration) {
return this.setTargetAtTime(this.targetGain, when, timeConstant)
return this.setTargetAtTime(this.maxGain, when, timeConstant)
}
/**
* Shut up at a given time.
*
* @param {Number} when When to stop making noise
* @param {Number} timeConstant How long to ramp down
* @returns {Promise}
*/
HushAt(when=0, timeConstant=OscillatorRampDuration) {
return this.setTargetAtTime(0, when, timeConstant)
}
@ -96,24 +116,20 @@ class Oscillator {
/**
* A digital sample, loaded from a URL.
*/
class Sample {
class Sample extends AudioSource {
/**
*
* @param {AudioContext} context
* @param {string} url URL to resource
* @param {number} gain Gain (0.0 - 1.0)
*/
constructor(url, gain=0.5) {
constructor(context, url) {
super(context)
this.resume = this.load(url)
this.gainNode = BuzzerAudioContext.createGain()
this.gainNode.connect(BuzzerAudioContext.destination)
this.gainNode.gain.value = gain
}
async load(url) {
let resp = await fetch(url)
let buf = await resp.arrayBuffer()
this.data = await BuzzerAudioContext.decodeAudioData(buf)
this.data = await this.context.decodeAudioData(buf)
}
/**
@ -122,22 +138,24 @@ class Sample {
* @param {Date} when When to begin playback
*/
async PlayAt(when) {
await BuzzerAudioContext.resume()
await this.context.resume()
await this.resume
let bs = BuzzerAudioContext.createBufferSource()
let bs = new AudioBufferSourceNode(this.context)
bs.buffer = this.data
bs.connect(this.gainNode)
bs.start(BuzzerAudioContextTime(when))
bs.connect(this.masterGain)
bs.start(AudioContextTime(this.context, when))
}
}
/**
* A (mostly) virtual class defining a buzzer.
*/
class Buzzer {
constructor() {
class Buzzer extends AudioSource {
/**
* @param {AudioContext} context
*/
constructor(context) {
super(context)
this.connected = true
}
@ -191,41 +209,66 @@ class Buzzer {
}
class AudioBuzzer extends Buzzer {
constructor(errorFreq=30) {
super()
/**
* A buzzer that make noise
*
* @param {AudioContext} context
* @param {Number} errorFreq Error tone frequency (hz)
*/
constructor(context, errorFreq=30) {
super(context)
this.errorGain = new Oscillator(errorFreq, 0.1, "square")
this.errorTone = new Oscillator(this.context, errorFreq, 0.1, "square")
this.errorTone.connect(this.masterGain)
}
Error() {
let now = Date.now()
this.errorGain.SoundAt(now)
this.errorGain.HushAt(now + 200*Millisecond)
this.errorTone.SoundAt(now)
this.errorTone.HushAt(now + 200*time.Millisecond)
}
}
/**
* Buzzers keep two oscillators: one high and one low.
* They generate a continuous waveform,
* and we change the gain to turn the pitches off and on.
*
* This also implements a very quick ramp-up and ramp-down in gain,
* in order to avoid "pops" (square wave overtones)
* that happen with instant changes in gain.
*/
class ToneBuzzer extends AudioBuzzer {
// Buzzers keep two oscillators: one high and one low.
// They generate a continuous waveform,
// and we change the gain to turn the pitches off and on.
//
// This also implements a very quick ramp-up and ramp-down in gain,
// in order to avoid "pops" (square wave overtones)
// that happen with instant changes in gain.
constructor(context, {txGain=0.5, highFreq=HIGH_FREQ, lowFreq=LOW_FREQ} = {}) {
super(context)
constructor({txGain=0.5, highFreq=HIGH_FREQ, lowFreq=LOW_FREQ} = {}) {
super()
this.rxOsc = new Oscillator(this.context, lowFreq, txGain)
this.txOsc = new Oscillator(this.context, highFreq, txGain)
this.rxOsc = new Oscillator(lowFreq, txGain)
this.txOsc = new Oscillator(highFreq, txGain)
this.rxOsc.connect(this.masterGain)
this.txOsc.connect(this.masterGain)
// Keep the speaker going always. This keeps the browser from "swapping out" our audio context.
if (false) {
this.bgOsc = new Oscillator(1, 0.001)
this.bgOsc = new Oscillator(this.context, 1, 0.001)
this.bgOsc.SoundAt()
}
}
/**
* Set MIDI note for tx/rx tone
*
* @param {Boolean} tx True to set transmit note
* @param {Number} note MIDI note to send
*/
SetMIDINote(tx, note) {
if (tx) {
this.txOsc.setMIDINote(note)
} else {
this.rxOsc.setMIDINote(note)
}
}
/**
* Begin buzzing at time
*
@ -250,17 +293,20 @@ class ToneBuzzer extends AudioBuzzer {
}
class TelegraphBuzzer extends AudioBuzzer{
constructor(gain=0.6) {
super()
/**
*
* @param {AudioContext} context
*/
constructor(context) {
super(context)
this.hum = new Oscillator(this.context, 140, 0.005, "sawtooth")
this.gainNode = BuzzerAudioContext.createGain()
this.gainNode.connect(BuzzerAudioContext.destination)
this.gainNode.gain.value = gain
this.closeSample = new Sample(this.context, "../assets/telegraph-a.mp3")
this.openSample = new Sample(this.context, "../assets/telegraph-b.mp3")
this.hum = new Oscillator(140, 0.005, "sawtooth")
this.closeSample = new Sample("../assets/telegraph-a.mp3")
this.openSample = new Sample("../assets/telegraph-b.mp3")
this.hum.connect(this.masterGain)
this.closeSample.connect(this.masterGain)
this.openSample.connect(this.masterGain)
}
async Buzz(tx, when=0) {
@ -281,8 +327,12 @@ class TelegraphBuzzer extends AudioBuzzer{
}
class LampBuzzer extends Buzzer {
constructor() {
super()
/**
*
* @param {AudioContext} context
*/
constructor(context) {
super(context)
this.elements = document.querySelectorAll(".recv-lamp")
}
@ -325,9 +375,13 @@ class LampBuzzer extends Buzzer {
}
class MIDIBuzzer extends Buzzer {
constructor() {
super()
this.SetNote(69) // A4; 440Hz
/**
*
* @param {AudioContext} context
*/
constructor(context) {
super(context)
this.SetMIDINote(69) // A4; 440Hz
this.midiAccess = {outputs: []} // stub while we wait for async stuff
if (navigator.requestMIDIAccess) {
@ -369,7 +423,6 @@ class MIDIBuzzer extends Buzzer {
if (tx) {
return
}
this.sendAt(when, [0x90, this.note, 0x7f])
}
@ -381,31 +434,38 @@ class MIDIBuzzer extends Buzzer {
this.sendAt(when, [0x80, this.note, 0x7f])
}
/*
* Set note to transmit
*/
SetNote(tx, note) {
/**
* Set MIDI note for tx/rx tone
*
* @param {Boolean} tx True to set transmit note
* @param {Number} note MIDI note to send
*/
SetMIDINote(tx, note) {
if (tx) {
return
this.sendAt(0, [0xB0, 0x02, note])
} else {
this.note = note
}
this.note = note
}
}
/**
* Block until the audio system is able to start making noise.
*/
async function AudioReady() {
await BuzzerAudioContext.resume()
}
class Collection {
constructor() {
this.tone = new ToneBuzzer()
this.telegraph = new TelegraphBuzzer()
this.lamp = new LampBuzzer()
this.midi = new MIDIBuzzer()
class Collection extends AudioSource {
/**
*
* @param {AudioContext} context Audio Context
*/
constructor(context) {
super(context)
this.tone = new ToneBuzzer(this.context)
this.telegraph = new TelegraphBuzzer(this.context)
this.lamp = new LampBuzzer(this.context)
this.midi = new MIDIBuzzer(this.context)
this.collection = new Set([this.tone, this.lamp, this.midi])
this.tone.connect(this.masterGain)
this.telegraph.connect(this.masterGain)
this.lamp.connect(this.masterGain)
this.midi.connect(this.masterGain)
}
/**
@ -414,6 +474,7 @@ class Collection {
* @param {string} audioType "telegraph" for telegraph mode, otherwise tone mode
*/
SetAudioType(audioType) {
this.Panic()
this.collection.delete(this.telegraph)
this.collection.delete(this.tone)
if (audioType == "telegraph") {
@ -435,7 +496,7 @@ class Collection {
}
/**
* Silence all outputs.
* Silence all outputs in a single direction.
*
* @param tx True if transmitting
*/
@ -445,6 +506,27 @@ class Collection {
}
}
/**
* Silence all outputs.
*/
Panic() {
this.Silence(true)
this.Silence(false)
}
/**
*
* @param {Boolean} tx True to set transmit tone
* @param {Number} note MIDI note to set
*/
SetMIDINote(tx, note) {
for (let b of this.collection) {
if (b.SetMIDINote) {
b.SetMIDINote(tx, note)
}
}
}
/**
* Buzz for a certain duration at a certain time
*
@ -472,4 +554,4 @@ class Collection {
}
}
export {AudioReady, Collection}
export {Collection}

View File

@ -1,8 +1,5 @@
import {GetFortune} from "./fortunes.mjs"
const Millisecond = 1
const Second = 1000 * Millisecond
const Minute = 60 * Second
import * as time from "./time.mjs"
/**
* Compare two messages
@ -61,7 +58,7 @@ export class Vail {
msg => {
this.rx(0, 0, {connected: false, notice: `Repeater disconnected: ${msg.reason}`})
console.error("Repeater connection dropped:", msg.reason)
setTimeout(() => this.reopen(), 2*Second)
setTimeout(() => this.reopen(), 2*time.Second)
}
)
}
@ -157,7 +154,7 @@ export class Vail {
}
export class Null {
constructor(rx, interval=3*Second) {
constructor(rx, interval=3*time.Second) {
this.rx = rx
this.init()
}
@ -219,11 +216,11 @@ export class Fortune extends Null {
if (this.timeout) {
clearTimeout(this.timeout)
}
this.timeout = setTimeout(() => this.pulse(), 3 * Second)
this.timeout = setTimeout(() => this.pulse(), 3 * time.Second)
}
Close() {
this.keyer.Flush()
super.Close()
}
}
}

View File

@ -6,15 +6,13 @@
*
* @typedef {number} Duration
*/
/** @type {Duration} */
export const Millisecond = 1
const Millisecond = 1
/** @type {Duration} */
export const Second = 1000 * Millisecond
const Second = 1000 * Millisecond
/** @type {Duration} */
export const Minute = 60 * Second
const Minute = 60 * Second
/** @type {Duration} */
export const Hour = 60 * Minute
const Hour = 60 * Minute
export {Millisecond, Second, Minute, Hour}

View File

@ -4,18 +4,24 @@ import * as Inputs from "./inputs.mjs"
import * as Repeaters from "./repeaters.mjs"
import * as Chart from "./chart.mjs"
import * as I18n from "./i18n.mjs"
import * as time from "./time.mjs"
import * as Music from "./music.mjs"
import * as Icon from "./icon.mjs"
import * as Noise from "./noise.mjs"
const DefaultRepeater = "General"
const Millisecond = 1
const Second = 1000 * Millisecond
const Minute = 60 * Second
console.warn("Chrome will now complain about an AudioContext not being allowed to start. This is normal, and there is no way to make Chrome stop complaining about this.")
const globalAudioContext = new AudioContext({
latencyHint: "interactive",
})
/**
* Pop up a message, using an notification.
*
* @param {string} msg Message to display
*/
function toast(msg, timeout=4*Second) {
function toast(msg, timeout=4*time.Second) {
console.info(msg)
let errors = document.querySelector("#errors")
@ -35,11 +41,19 @@ class VailClient {
this.lagTimes = [0]
this.rxDurations = [0]
this.clockOffset = null // How badly our clock is off of the server's
this.rxDelay = 0 * Millisecond // Time to add to incoming timestamps
this.rxDelay = 0 * time.Millisecond // Time to add to incoming timestamps
this.beginTxTime = null // Time when we began transmitting
// Outputs
this.outputs = new Outputs.Collection()
this.outputs = new Outputs.Collection(globalAudioContext)
this.outputs.connect(globalAudioContext.destination)
// Noise
this.noise = new Noise.Noise(globalAudioContext)
this.noise.connect(globalAudioContext.destination)
// App icon
this.icon = new Icon.Icon()
// Keyers
this.straightKeyer = new Keyers.Keyers.straight(this)
@ -50,6 +64,13 @@ class VailClient {
// Send this as the keyer so we can intercept dit and dah events for charts
this.inputs = new Inputs.Collection(this)
// If the user clicks anything, try immediately to resume the audio context
document.body.addEventListener(
"click",
e => globalAudioContext.resume(),
true,
)
// Maximize button
for (let e of document.querySelectorAll("button.maximize")) {
e.addEventListener("click", e => this.maximize(e))
@ -62,7 +83,7 @@ class VailClient {
this.inputInit("#keyer-mode", e => this.setKeyer(e.target.value))
this.inputInit("#keyer-rate", e => {
let rate = e.target.value
this.ditDuration = Math.round(Minute / rate / 50)
this.ditDuration = Math.round(time.Minute / rate / 50)
for (let e of document.querySelectorAll("[data-fill='keyer-ms']")) {
e.textContent = this.ditDuration
}
@ -71,8 +92,31 @@ class VailClient {
this.inputs.SetDitDuration(this.ditDuration)
})
this.inputInit("#rx-delay", e => {
this.rxDelay = e.target.value * Second
this.rxDelay = e.target.value * time.Second
})
this.inputInit("#masterGain", e => {
this.outputs.SetGain(e.target.value / 100)
})
this.inputInit("#noiseGain", e => {
this.noise.SetGain(e.target.value / 100)
})
let toneTransform = {
note: Music.MIDINoteName,
freq: Music.MIDINoteFrequency,
}
this.inputInit(
"#rx-tone",
e => {
this.noise.SetNoiseFrequency(1, Music.MIDINoteFrequency(e.target.value))
this.outputs.SetMIDINote(false, e.target.value)
},
toneTransform,
)
this.inputInit(
"#tx-tone",
e => this.outputs.SetMIDINote(true, e.target.value),
toneTransform,
)
this.inputInit("#telegraph-buzzer", e => {
this.setTelegraphBuzzer(e.target.checked)
})
@ -86,10 +130,11 @@ class VailClient {
this.setTimingCharts(true)
// Turn off the "muted" symbol when we can start making noise
Outputs.AudioReady()
globalAudioContext.resume()
.then(() => {
console.log("Audio context ready")
document.querySelector("#muted").classList.add("is-hidden")
for (let e of document.querySelectorAll(".muted")) {
e.classList.add("is-hidden")
}
})
}
@ -137,6 +182,8 @@ class VailClient {
Buzz() {
this.outputs.Buzz(false)
this.icon.Set("rx")
if (this.rxChart) this.rxChart.Set(1)
}
@ -148,7 +195,13 @@ class VailClient {
BuzzDuration(tx, when, duration) {
this.outputs.BuzzDuration(tx, when, duration)
let chart = tx?this.txChart:this.rxChart
let chart
if (tx) {
chart = this.txChart
} else {
chart = this.rxChart
this.icon.SetAt("rx", when)
}
if (chart) {
chart.SetAt(1, when)
chart.SetAt(0, when+duration)
@ -267,6 +320,7 @@ class VailClient {
return
}
this.Silence()
if (this.repeater) {
this.repeater.Close()
}
@ -300,8 +354,9 @@ class VailClient {
*
* @param {string} selector CSS path to the element
* @param {function} callback Callback to call with any new value that is set
* @param {Object.<string, function>} transform Transform functions
*/
inputInit(selector, callback) {
inputInit(selector, callback, transform={}) {
let element = document.querySelector(selector)
if (!element) {
console.warn("Unable to find an input to init", selector)
@ -313,7 +368,7 @@ class VailClient {
element.checked = (storedValue == "on")
}
let id = element.id
let outputElement = document.querySelector(`[for="${id}"]`)
let outputElements = document.querySelectorAll(`[for="${id}"]`)
element.addEventListener("input", e => {
let value = element.value
@ -321,9 +376,14 @@ class VailClient {
value = element.checked?"on":"off"
}
localStorage[element.id] = value
if (outputElement) {
outputElement.value = value
for (let e of outputElements) {
if (e.dataset.transform) {
let tf = transform[e.dataset.transform]
e.value = tf(value)
} else {
e.value = value
}
}
if (callback) {
callback(e)
@ -425,7 +485,7 @@ class VailClient {
function init() {
if (navigator.serviceWorker) {
navigator.serviceWorker.register("sw.js")
navigator.serviceWorker.register("scripts/sw.js")
}
I18n.Setup()
try {

View File

@ -66,7 +66,7 @@ export const Xlat = {
"wpm": "WPM",
"ms": "ms",
"wiki": "Help",
"rx-delay": "receive delay",
"rx-delay": "rx delay",
"telegraph-sounds": "Telegraph sounds"
},
"title": {