mirror of https://github.com/nealey/vail.git
699 lines
16 KiB
JavaScript
699 lines
16 KiB
JavaScript
// jshint asi:true
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const lowFreq = 660
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const highFreq = lowFreq * 6 / 5 // Perfect minor third
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const errorFreq = 30
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const DIT = 1
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const DAH = 3
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// iOS kludge
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if (!window.AudioContext) {
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window.AudioContext = window.webkitAudioContext
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}
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function toast(msg) {
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let el = document.querySelector("#snackbar")
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el.MaterialSnackbar.showSnackbar({
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message: msg,
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timeout: 2000
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})
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}
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class Iambic {
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constructor(beginTxFunc, endTxFunc) {
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this.beginTxFunc = beginTxFunc
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this.endTxFunc = endTxFunc
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this.intervalDuration = null
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this.state = this.stateBegin
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this.ditDown = false
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this.dahDown = false
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}
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/**
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* Set a new interval (transmission rate)
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*
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* @param {number} duration New interval duration, in ms
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*/
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SetIntervalDuration(duration) {
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this.intervalDuration = duration
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if (this.interval) {
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clearInterval(this.interval)
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this.interval = setInterval(e => this.pulse(), duration)
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}
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}
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// An interval has passed, call whatever the current state function is
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pulse(event) {
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this.state()
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}
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stateBegin() {
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if (this.ditDown) {
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this.stateDit()
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} else if (this.dahDown) {
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this.stateDah()
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} else {
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clearInterval(this.interval)
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this.interval = null
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}
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}
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stateDit() {
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// Send a dit
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this.beginTxFunc()
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this.state = this.stateDitEnd
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}
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stateDitEnd() {
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this.endTxFunc()
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this.state = this.stateDitNext
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}
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stateDitNext() {
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if (this.dahDown) {
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this.state = this.stateDah
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} else {
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this.state = this.stateBegin
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}
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this.state()
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}
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stateDah() {
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// Send a dah
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this.beginTxFunc()
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this.state = this.stateDah2
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}
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stateDah2() {
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this.state = this.stateDah3
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}
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stateDah3() {
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this.state = this.stateDahEnd
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}
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stateDahEnd() {
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this.endTxFunc()
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this.state = this.stateDahNext
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}
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stateDahNext() {
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if (this.ditDown) {
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this.state = this.stateDit
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} else {
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this.state = this.stateBegin
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}
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this.state()
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}
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/**
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* Edge trigger on key press or release
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*
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* @param {boolean} down True if key was pressed, false if released
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* @param {number} key DIT or DAH
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*/
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Key(down, key) {
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if (key == DIT) {
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this.ditDown = down
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} else if (key == DAH) {
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this.dahDown = down
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}
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// Not pulsing yet? Start right away!
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if (!this.interval) {
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this.interval = setInterval(e => this.pulse(), this.intervalDuration)
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this.pulse()
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}
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}
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}
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class Buzzer {
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// Buzzers keep two oscillators: one high and one low.
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// They generate a continuous waveform,
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// and we change the gain to turn the pitches off and on.
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//
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// This also implements a very quick ramp-up and ramp-down in gain,
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// in order to avoid "pops" (square wave overtones)
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// that happen with instant changes in gain.
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constructor(txGain = 0.6) {
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this.txGain = txGain
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this.ac = new AudioContext()
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this.lowGain = this.create(lowFreq)
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this.highGain = this.create(highFreq)
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this.errorGain = this.create(errorFreq, "square")
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this.noiseGain = this.whiteNoise()
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this.ac.resume()
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.then(() => {
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document.querySelector("#muted").classList.add("hidden")
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})
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}
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create(frequency, type = "sine") {
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let gain = this.ac.createGain()
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gain.connect(this.ac.destination)
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gain.gain.value = 0
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let osc = this.ac.createOscillator()
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osc.type = type
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osc.connect(gain)
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osc.frequency.value = frequency
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osc.start()
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return gain
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}
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whiteNoise() {
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let bufferSize = 17 * this.ac.sampleRate
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let noiseBuffer = this.ac.createBuffer(1, bufferSize, this.ac.sampleRate)
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let output = noiseBuffer.getChannelData(0)
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for (let i = 0; i < bufferSize; i++) {
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output[i] = Math.random() * 2 - 1;
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}
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let whiteNoise = this.ac.createBufferSource();
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whiteNoise.buffer = noiseBuffer;
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whiteNoise.loop = true;
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whiteNoise.start(0);
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let filter = this.ac.createBiquadFilter()
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filter.type = "lowpass"
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filter.frequency.value = 100
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let gain = this.ac.createGain()
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gain.gain.value = 0.1
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whiteNoise.connect(filter)
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filter.connect(gain)
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gain.connect(this.ac.destination)
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return gain
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}
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gain(high) {
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if (high) {
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return this.highGain.gain
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} else {
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return this.lowGain.gain
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}
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}
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/**
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* Convert clock time to AudioContext time
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*
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* @param {number} when Clock time in ms
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* @return {number} AudioContext offset time
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*/
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acTime(when) {
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if (!when) {
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return this.ac.currentTime
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}
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let acOffset = Date.now() - this.ac.currentTime * 1000
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let acTime = (when - acOffset) / 1000
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return acTime
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}
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/**
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* Set gain
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*
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* @param {number} gain Value (0-1)
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*/
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SetGain(gain) {
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this.txGain = gain
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}
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/**
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* Play an error tone
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*/
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ErrorTone() {
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this.errorGain.gain.setTargetAtTime(this.txGain * 0.5, this.ac.currentTime, 0.001)
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this.errorGain.gain.setTargetAtTime(0, this.ac.currentTime + 0.2, 0.001)
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}
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/**
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* Begin buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to begin, in ms (null=now)
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*/
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Buzz(tx, when = null) {
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if (!tx) {
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.add("rx")
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}, ms)
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}
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let gain = this.gain(tx)
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let acWhen = this.acTime(when)
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this.ac.resume()
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.then(() => {
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gain.setTargetAtTime(this.txGain, acWhen, 0.001)
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})
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}
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/**
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* End buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to end, in ms (null=now)
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*/
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Silence(tx, when = null) {
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if (!tx) {
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.remove("rx")
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}, ms)
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}
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let gain = this.gain(tx)
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let acWhen = this.acTime(when)
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gain.setTargetAtTime(0, acWhen, 0.001)
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}
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/**
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* Buzz for a duration at time
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*
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* @param {boolean} high High or low pitched tone
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* @param {number} when Time to begin (ms since 1970-01-01Z, null=now)
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* @param {number} duration Duration of buzz (ms)
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*/
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BuzzDuration(high, when, duration) {
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this.Buzz(high, when)
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this.Silence(high, when + duration)
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}
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}
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class Vail {
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constructor() {
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this.sent = []
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this.lagTimes = [0]
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this.rxDurations = [0]
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this.clockOffset = 0 // How badly our clock is off of the server's
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this.rxDelay = 0 // Milliseconds to add to incoming timestamps
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this.beginTxTime = null // Time when we began transmitting
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this.debug = localStorage.debug
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this.openSocket()
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// Listen to HTML buttons
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for (let e of document.querySelectorAll("button.key")) {
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e.addEventListener("contextmenu", e => { e.preventDefault(); return false })
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e.addEventListener("touchstart", e => this.keyButton(e))
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e.addEventListener("touchend", e => this.keyButton(e))
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e.addEventListener("mousedown", e => this.keyButton(e))
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e.addEventListener("mouseup", e => this.keyButton(e))
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}
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for (let e of document.querySelectorAll("button.maximize")) {
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e.addEventListener("click", e => this.maximize(e))
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}
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// Listen for keystrokes
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document.addEventListener("keydown", e => this.keyboard(e))
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document.addEventListener("keyup", e => this.keyboard(e))
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// Make helpers
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this.iambic = new Iambic(() => this.beginTx(), () => this.endTx())
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this.buzzer = new Buzzer()
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// Listen for slider values
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this.inputInit("#iambic-duration", e => this.iambic.SetIntervalDuration(e.target.value))
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this.inputInit("#rx-delay", e => { this.rxDelay = Number(e.target.value) })
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// Show what repeater we're on
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let repeater = (new URL(location)).searchParams.get("repeater") || "General Chaos"
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document.querySelector("#repeater").textContent = repeater
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// Request MIDI access
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if (navigator.requestMIDIAccess) {
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navigator.requestMIDIAccess()
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.then(a => this.midiInit(a))
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}
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// Set up for gamepad input
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window.addEventListener("gamepadconnected", e => this.gamepadConnected(e))
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}
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openSocket() {
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// Set up WebSocket
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let wsUrl = new URL(window.location)
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wsUrl.protocol = wsUrl.protocol.replace("http", "ws")
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wsUrl.pathname += "chat"
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this.socket = new WebSocket(wsUrl)
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this.socket.addEventListener("message", e => this.wsMessage(e))
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this.socket.addEventListener("close", e => this.openSocket())
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}
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inputInit(selector, func) {
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let element = document.querySelector(selector)
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let storedValue = localStorage[element.id]
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if (storedValue) {
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element.value = storedValue
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}
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let outputElement = document.querySelector(selector + "-value")
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element.addEventListener("input", e => {
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localStorage[element.id] = element.value
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if (outputElement) {
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outputElement.value = element.value
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}
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func(e)
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})
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element.dispatchEvent(new Event("input"))
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}
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midiInit(access) {
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this.midiAccess = access
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for (let input of this.midiAccess.inputs.values()) {
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input.addEventListener("midimessage", e => this.midiMessage(e))
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}
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this.midiAccess.addEventListener("statechange", e => this.midiStateChange(e))
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}
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midiStateChange(event) {
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// XXX: it's not entirely clear how to handle new devices showing up.
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// XXX: possibly we go through this.midiAccess.inputs and somehow only listen on new things
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}
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midiMessage(event) {
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let data = Array.from(event.data)
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let begin
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let cmd = data[0] >> 4
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let chan = data[0] & 0xf
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switch (cmd) {
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case 9:
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begin = true
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break
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case 8:
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begin = false
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break
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default:
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return
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}
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switch (data[1] % 12) {
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case 0: // C
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this.straightKey(begin)
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break
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case 1: // C#
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this.iambic.Key(begin, DIT)
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break
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case 2: // D
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this.iambic.Key(begin, DAH)
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break
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default:
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return
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}
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}
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error(msg) {
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toast(msg)
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this.buzzer.ErrorTone()
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}
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beginTx() {
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this.beginTxTime = Date.now()
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this.buzzer.Buzz(true)
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}
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endTx() {
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let endTxTime = Date.now()
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let duration = endTxTime - this.beginTxTime
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this.buzzer.Silence(true)
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this.wsSend(this.beginTxTime, duration)
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this.beginTxTime = null
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}
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updateReading(selector, value) {
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let e = document.querySelector(selector)
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if (e) {
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e.value = value
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}
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}
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updateReadings() {
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let avgLag = this.lagTimes.reduce((a, b) => (a + b)) / this.lagTimes.length
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let longestRx = this.rxDurations.reduce((a, b) => Math.max(a, b))
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let suggestedDelay = (avgLag + longestRx) * 1.2
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this.updateReading("#lag-value", avgLag.toFixed())
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this.updateReading("#longest-rx-value", longestRx)
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this.updateReading("#suggested-delay-value", suggestedDelay.toFixed())
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this.updateReading("#clock-off-value", this.clockOffset)
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}
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addLagReading(duration) {
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this.lagTimes.push(duration)
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while (this.lagTimes.length > 20) {
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this.lagTimes.shift()
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}
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this.updateReadings()
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}
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addRxDuration(duration) {
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this.rxDurations.push(duration)
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while (this.rxDurations.length > 20) {
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this.rxDurations.shift()
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}
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this.updateReadings()
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}
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wsSend(time, duration) {
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let msg = [time - this.clockOffset, duration]
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let jmsg = JSON.stringify(msg)
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this.socket.send(jmsg)
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this.sent.push(jmsg)
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}
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wsMessage(event) {
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let now = Date.now()
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let jmsg = event.data
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let msg
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try {
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msg = JSON.parse(jmsg)
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}
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catch (err) {
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console.log(err, msg)
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return
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}
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let beginTxTime = msg[0]
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let durations = msg.slice(1)
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if (this.debug) {
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console.log("recv", beginTxTime, durations)
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}
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let sent = this.sent.filter(e => e != jmsg)
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if (sent.length < this.sent.length) {
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// We're getting our own message back, which tells us our lag.
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// We shouldn't emit a tone, though.
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let totalDuration = durations.reduce((a, b) => a + b)
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this.sent = sent
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this.addLagReading(now - beginTxTime - totalDuration)
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return
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}
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// Server is telling us the current time
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if (durations.length == 0) {
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let offset = now - beginTxTime
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if (this.clockOffset == 0) {
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this.clockOffset = offset
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this.updateReadings()
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}
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return
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}
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// Why is this happening?
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if (beginTxTime == 0) {
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return
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}
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// Add rxDelay
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let adjustedTxTime = beginTxTime + this.rxDelay
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if (adjustedTxTime < now) {
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console.log("adjustedTxTime: ", adjustedTxTime, " now: ", now)
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this.error("Packet requested playback " + (now - adjustedTxTime) + "ms in the past. Increase receive delay!")
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return
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}
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// Every other value is a silence duration
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let tx = true
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for (let duration of durations) {
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duration = Number(duration)
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if (tx && (duration > 0)) {
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this.buzzer.BuzzDuration(false, adjustedTxTime, duration)
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this.addRxDuration(duration)
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}
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adjustedTxTime = Number(adjustedTxTime) + duration
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tx = !tx
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}
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}
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straightKey(begin) {
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if (begin) {
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this.beginTx()
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} else {
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this.endTx()
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}
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}
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iambicDit(begin) {
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this.iambic.Key(begin, DIT)
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}
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iambicDah(begin) {
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this.iambic.Key(begin, DAH)
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}
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keyboard(event) {
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if (event.repeat) {
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// Ignore key repeats generated by the OS, we do this ourselves
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return
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}
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let begin = event.type.endsWith("down")
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if ((event.code == "KeyX") ||
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(event.code == "Period") ||
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(event.code == "ControlLeft") ||
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(event.code == "BracketLeft") ||
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(event.key == "[")) {
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event.preventDefault()
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this.iambicDit(begin)
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}
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if ((event.code == "KeyZ") ||
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(event.code == "Slash") ||
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(event.code == "ControlRight") ||
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(event.code == "BracketRight") ||
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(event.key == "]")) {
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event.preventDefault()
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this.iambicDah(begin)
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}
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|
if ((event.code == "KeyC") ||
|
|
(event.code == "Comma") ||
|
|
(event.key == "Shift") ||
|
|
(event.key == "Enter") ||
|
|
(event.key == "NumpadEnter")) {
|
|
event.preventDefault()
|
|
this.straightKey(begin)
|
|
}
|
|
}
|
|
|
|
keyButton(event) {
|
|
let begin = event.type.endsWith("down") || event.type.endsWith("start")
|
|
|
|
event.preventDefault()
|
|
|
|
if (event.target.id == "dah") {
|
|
this.iambicDah(begin)
|
|
} else if ((event.target.id == "dit") && (event.button == 2)) {
|
|
this.iambicDah(begin)
|
|
} else if (event.target.id == "dit") {
|
|
this.iambicDit(begin)
|
|
} else if (event.target.id == "key") {
|
|
this.straightKey(begin)
|
|
} else if ((event.target.id == "ck") && begin) {
|
|
this.Test()
|
|
}
|
|
}
|
|
|
|
|
|
gamepadConnected(event) {
|
|
// Polling could be computationally expensive,
|
|
// especially on devices with a power budget, like phones.
|
|
// To be considerate, we only start polling if a gamepad appears.
|
|
if (!this.gamepadButtons) {
|
|
this.gamepadButtons = {}
|
|
this.gamepadPoll(event.timeStamp)
|
|
}
|
|
}
|
|
|
|
gamepadPoll(timestamp) {
|
|
let currentButtons = {}
|
|
for (let gp of navigator.getGamepads()) {
|
|
if (gp == null) {
|
|
continue
|
|
}
|
|
for (let i in gp.buttons) {
|
|
let pressed = gp.buttons[i].pressed
|
|
if (i < 2) {
|
|
currentButtons.key |= pressed
|
|
} else if (i % 2 == 0) {
|
|
currentButtons.dit |= pressed
|
|
} else {
|
|
currentButtons.dah |= pressed
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currentButtons.key != this.gamepadButtons.key) {
|
|
this.straightKey(currentButtons.key)
|
|
}
|
|
if (currentButtons.dit != this.gamepadButtons.dit) {
|
|
this.iambicDit(currentButtons.dit)
|
|
}
|
|
if (currentButtons.dah != this.gamepadButtons.dah) {
|
|
this.iambicDah(currentButtons.dah)
|
|
}
|
|
this.gamepadButtons = currentButtons
|
|
|
|
requestAnimationFrame(e => this.gamepadPoll(e))
|
|
}
|
|
|
|
/**
|
|
* Send "CK" to server, and don't squelch the repeat
|
|
*/
|
|
Test() {
|
|
let dit = Number(document.querySelector("#iambic-duration-value").value)
|
|
let dah = dit * 3
|
|
let s = dit
|
|
|
|
let msg = [
|
|
Date.now(),
|
|
dah, s, dit, s, dah, s, dit,
|
|
s * 3,
|
|
dah, s, dit, s, dah
|
|
]
|
|
this.wsSend(Date.now(), 0) // Get round-trip time
|
|
this.socket.send(JSON.stringify(msg))
|
|
}
|
|
|
|
maximize(e) {
|
|
let element = e.target
|
|
while (!element.classList.contains("mdl-card")) {
|
|
element = element.parentElement
|
|
if (!element) {
|
|
console.log("Maximize button: couldn't find parent card")
|
|
return
|
|
}
|
|
}
|
|
element.classList.toggle("maximized")
|
|
console.log(element)
|
|
}
|
|
|
|
|
|
}
|
|
|
|
function vailInit() {
|
|
if (navigator.serviceWorker) {
|
|
navigator.serviceWorker.register("sw.js")
|
|
}
|
|
try {
|
|
window.app = new Vail()
|
|
} catch (err) {
|
|
console.log(err)
|
|
toast(err)
|
|
}
|
|
}
|
|
|
|
|
|
if (document.readyState === "loading") {
|
|
document.addEventListener("DOMContentLoaded", vailInit)
|
|
} else {
|
|
vailInit()
|
|
}
|
|
|
|
// vim: noet sw=2 ts=2
|