mirror of https://github.com/nealey/vail.git
295 lines
6.9 KiB
JavaScript
295 lines
6.9 KiB
JavaScript
const HIGH_FREQ = 555
|
|
const LOW_FREQ = 444
|
|
|
|
|
|
/**
|
|
* A duration.
|
|
*
|
|
* Because JavaScript has multiple confliction notions of duration,
|
|
* everything in vail uses this.
|
|
*
|
|
* @typedef {number} Duration
|
|
*/
|
|
|
|
/**
|
|
* An epoch time, as returned by Date.now().
|
|
*
|
|
* @typedef {number} Date
|
|
*/
|
|
|
|
const Millisecond = 1
|
|
const Second = 1000 * Millisecond
|
|
|
|
/** The amount of time it should take an oscillator to ramp to and from zero gain
|
|
*
|
|
* @constant {Duration}
|
|
*/
|
|
const OscillatorRampDuration = 5*Millisecond
|
|
|
|
console.warn("Chrome will now complain about an AudioContext not being allowed to start. This is normal, and there is no way to make Chrome stop complaining about this.")
|
|
const BuzzerAudioContext = new AudioContext()
|
|
/**
|
|
* Compute the special "Audio Context" time
|
|
*
|
|
* This is is a duration from now, in seconds.
|
|
*
|
|
* @param {Date} when Date to compute
|
|
* @returns audiocontext time
|
|
*/
|
|
function BuzzerAudioContextTime(when) {
|
|
if (!when) return 0
|
|
let acOffset = Date.now() - (BuzzerAudioContext.currentTime * Second)
|
|
return Math.max(when - acOffset, 0) / Second
|
|
}
|
|
|
|
/**
|
|
* Block until the audio system is able to start making noise.
|
|
*/
|
|
async function Ready() {
|
|
await BuzzerAudioContext.resume()
|
|
}
|
|
|
|
class Oscillator {
|
|
/**
|
|
* Create a new oscillator, and encase it in a Gain for control.
|
|
*
|
|
* @param {number} frequency Oscillator frequency (Hz)
|
|
* @param {number} gain Gain (volume) of this oscillator (0.0 - 1.0)
|
|
* @param {string} type Oscillator type
|
|
* @returns {GainNode} A new GainNode object this oscillator is connected to
|
|
*/
|
|
constructor(frequency, gain = 0.5, type = "sine") {
|
|
this.targetGain = gain
|
|
|
|
this.gainNode = BuzzerAudioContext.createGain()
|
|
this.gainNode.connect(BuzzerAudioContext.destination)
|
|
this.gainNode.gain.value = 0
|
|
|
|
this.osc = BuzzerAudioContext.createOscillator()
|
|
this.osc.type = type
|
|
this.osc.connect(this.gainNode)
|
|
this.osc.frequency.value = frequency
|
|
this.osc.start()
|
|
|
|
return gain
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {number} target Target gain
|
|
* @param {Date} when Time this should start
|
|
* @param {Duration} timeConstant Duration of ramp to target gain
|
|
*/
|
|
async setTargetAtTime(target, when, timeConstant=OscillatorRampDuration) {
|
|
await BuzzerAudioContext.resume()
|
|
this.gainNode.gain.setTargetAtTime(
|
|
target,
|
|
BuzzerAudioContextTime(when),
|
|
timeConstant/Second,
|
|
)
|
|
}
|
|
|
|
SoundAt(when=0, timeConstant=OscillatorRampDuration) {
|
|
return this.setTargetAtTime(this.targetGain, when, timeConstant)
|
|
}
|
|
|
|
HushAt(when=0, timeConstant=OscillatorRampDuration) {
|
|
return this.setTargetAtTime(0, when, timeConstant)
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A digital sample, loaded from a URL.
|
|
*/
|
|
class Sample {
|
|
/**
|
|
*
|
|
* @param {string} url URL to resource
|
|
* @param {number} gain Gain (0.0 - 1.0)
|
|
*/
|
|
constructor(url, gain=0.5) {
|
|
this.resume = this.load(url)
|
|
|
|
this.gainNode = BuzzerAudioContext.createGain()
|
|
this.gainNode.connect(BuzzerAudioContext.destination)
|
|
this.gainNode.gain.value = gain
|
|
}
|
|
|
|
async load(url) {
|
|
let resp = await fetch(url)
|
|
let buf = await resp.arrayBuffer()
|
|
this.data = await BuzzerAudioContext.decodeAudioData(buf)
|
|
}
|
|
|
|
/**
|
|
* Play the sample
|
|
*
|
|
* @param {Date} when When to begin playback
|
|
*/
|
|
async PlayAt(when) {
|
|
await BuzzerAudioContext.resume()
|
|
await this.resume
|
|
let bs = BuzzerAudioContext.createBufferSource()
|
|
bs.buffer = this.data
|
|
bs.connect(this.gainNode)
|
|
bs.start(BuzzerAudioContextTime(when))
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* A (mostly) virtual class defining a buzzer.
|
|
*/
|
|
class Buzzer {
|
|
/**
|
|
* Signal an error
|
|
*/
|
|
Error() {
|
|
console.log("Error")
|
|
}
|
|
|
|
/**
|
|
* Begin buzzing at time
|
|
*
|
|
* @param {boolean} tx Transmit or receive tone
|
|
* @param {number} when Time to begin, in ms (0=now)
|
|
*/
|
|
Buzz(tx, when=0) {
|
|
console.log("Buzz", tx, when)
|
|
}
|
|
|
|
/**
|
|
* End buzzing at time
|
|
*
|
|
* @param {boolean} tx Transmit or receive tone
|
|
* @param {number} when Time to end, in ms (0=now)
|
|
*/
|
|
Silence(tx, when=0) {
|
|
console.log("Silence", tx, when)
|
|
}
|
|
|
|
/**
|
|
* Buzz for a duration at time
|
|
*
|
|
* @param {boolean} tx Transmit or receive tone
|
|
* @param {number} when Time to begin, in ms (0=now)
|
|
* @param {number} duration Duration of buzz (ms)
|
|
*/
|
|
BuzzDuration(tx, when, duration) {
|
|
this.Buzz(tx, when)
|
|
this.Silence(tx, when + duration)
|
|
}
|
|
}
|
|
|
|
class AudioBuzzer extends Buzzer {
|
|
constructor(errorFreq=30) {
|
|
super()
|
|
|
|
this.errorGain = new Oscillator(errorFreq, 0.1, "square")
|
|
}
|
|
|
|
Error() {
|
|
let now = Date.now()
|
|
this.errorGain.SoundAt(now)
|
|
this.errorGain.HushAt(now + 200*Millisecond)
|
|
}
|
|
}
|
|
|
|
class ToneBuzzer extends AudioBuzzer {
|
|
// Buzzers keep two oscillators: one high and one low.
|
|
// They generate a continuous waveform,
|
|
// and we change the gain to turn the pitches off and on.
|
|
//
|
|
// This also implements a very quick ramp-up and ramp-down in gain,
|
|
// in order to avoid "pops" (square wave overtones)
|
|
// that happen with instant changes in gain.
|
|
|
|
constructor({txGain=0.5, highFreq=HIGH_FREQ, lowFreq=LOW_FREQ} = {}) {
|
|
super()
|
|
|
|
this.rxOsc = new Oscillator(lowFreq, txGain)
|
|
this.txOsc = new Oscillator(highFreq, txGain)
|
|
}
|
|
|
|
/**
|
|
* Begin buzzing at time
|
|
*
|
|
* @param {boolean} tx Transmit or receive tone
|
|
* @param {number} when Time to begin, in ms (0=now)
|
|
*/
|
|
Buzz(tx, when = null) {
|
|
let osc = tx?this.txOsc:this.rxOsc
|
|
osc.SoundAt(when)
|
|
}
|
|
|
|
/**
|
|
* End buzzing at time
|
|
*
|
|
* @param {boolean} tx Transmit or receive tone
|
|
* @param {number} when Time to end, in ms (0=now)
|
|
*/
|
|
Silence(tx, when = null) {
|
|
let osc = tx?this.txOsc:this.rxOsc
|
|
osc.HushAt(when)
|
|
}
|
|
}
|
|
|
|
class TelegraphBuzzer extends AudioBuzzer{
|
|
constructor(gain=0.6) {
|
|
super()
|
|
|
|
this.gainNode = BuzzerAudioContext.createGain()
|
|
this.gainNode.connect(BuzzerAudioContext.destination)
|
|
this.gainNode.gain.value = gain
|
|
|
|
this.hum = new Oscillator(140, 0.005, "sawtooth")
|
|
|
|
this.closeSample = new Sample("telegraph-a.mp3")
|
|
this.openSample = new Sample("telegraph-b.mp3")
|
|
}
|
|
|
|
Buzz(tx, when=0) {
|
|
if (tx) {
|
|
this.hum.SoundAt(when)
|
|
} else {
|
|
this.closeSample.PlayAt(when)
|
|
}
|
|
}
|
|
|
|
Silence(tx ,when=0) {
|
|
if (tx) {
|
|
this.hum.HushAt(when)
|
|
} else {
|
|
this.openSample.PlayAt(when)
|
|
}
|
|
}
|
|
}
|
|
|
|
class Lamp extends Buzzer {
|
|
constructor(element) {
|
|
super()
|
|
this.element = element
|
|
}
|
|
|
|
Buzz(tx, when=0) {
|
|
if (tx) return
|
|
|
|
let ms = when?when - Date.now():0
|
|
setTimeout(
|
|
() =>{
|
|
this.element.classList.add("rx")
|
|
},
|
|
ms,
|
|
)
|
|
}
|
|
Silence(tx, when=0) {
|
|
if (tx) return
|
|
|
|
let ms = when?when - Date.now():0
|
|
setTimeout(() => this.element.classList.remove("rx"), ms)
|
|
}
|
|
}
|
|
|
|
export {Ready, ToneBuzzer, TelegraphBuzzer, Lamp}
|