mirror of https://github.com/nealey/vail.git
256 lines
5.9 KiB
JavaScript
256 lines
5.9 KiB
JavaScript
class Input {
|
|
constructor(keyer) {
|
|
this.keyer = keyer
|
|
}
|
|
SetDitDuration(delay) {
|
|
// Nothing
|
|
}
|
|
}
|
|
|
|
export class HTML extends Input{
|
|
constructor(keyer) {
|
|
super(keyer)
|
|
|
|
// Listen to HTML buttons
|
|
for (let e of document.querySelectorAll("button.key")) {
|
|
// Chrome is going to suggest you use passive events here.
|
|
// I tried that and it screws up Safari mobile,
|
|
// making it so that hitting the button selects text on the page.
|
|
e.addEventListener("contextmenu", e => { e.preventDefault(); return false }, {passive: false})
|
|
e.addEventListener("touchstart", e => this.keyButton(e), {passive: false})
|
|
e.addEventListener("touchend", e => this.keyButton(e), {passive: false})
|
|
e.addEventListener("mousedown", e => this.keyButton(e), {passive: false})
|
|
e.addEventListener("mouseup", e => this.keyButton(e), {passive: false})
|
|
e.contentEditable = false
|
|
}
|
|
}
|
|
|
|
keyButton(event) {
|
|
let begin = event.type.endsWith("down") || event.type.endsWith("start")
|
|
|
|
if (event.target.id == "dah") {
|
|
if (event.button == 2) {
|
|
this.keyer.Dit(begin)
|
|
} else {
|
|
this.keyer.Dah(begin)
|
|
}
|
|
} else if (event.target.id == "dit") {
|
|
if (event.button == 2) {
|
|
this.keyer.Dah(begin)
|
|
} else {
|
|
this.keyer.Dit(begin)
|
|
}
|
|
} else if (event.target.id == "key") {
|
|
this.keyer.Straight(begin)
|
|
} else {
|
|
return
|
|
}
|
|
if (event.cancelable) {
|
|
event.preventDefault()
|
|
}
|
|
}
|
|
}
|
|
|
|
export class Keyboard extends Input{
|
|
constructor(keyer) {
|
|
super(keyer)
|
|
|
|
// Listen for keystrokes
|
|
document.addEventListener("keydown", e => this.keyboard(e))
|
|
document.addEventListener("keyup", e => this.keyboard(e))
|
|
|
|
// VBand: the keyboard input needs to know whether vband's "left" should be dit or straight
|
|
this.iambic = false
|
|
}
|
|
|
|
keyboard(event) {
|
|
if (["INPUT", "TEXTAREA"].includes(document.activeElement.tagName)) {
|
|
// Ignore everything if the user is entering text somewhere
|
|
return
|
|
}
|
|
|
|
let down = event.type.endsWith("down")
|
|
|
|
if (
|
|
(event.code == "KeyX")
|
|
|| (event.code == "Period")
|
|
|| (event.code == "BracketLeft")
|
|
|| (event.code == "ControlLeft" && this.iambic) // VBand
|
|
|| (event.key == "[")
|
|
) {
|
|
// Dit
|
|
if (this.ditDown != down) {
|
|
this.keyer.Dit(down)
|
|
this.ditDown = down
|
|
}
|
|
}
|
|
if (
|
|
(event.code == "KeyZ")
|
|
|| (event.code == "Slash")
|
|
|| (event.code == "BracketRight")
|
|
|| (event.code == "ControlRight" && this.iambic) // VBand
|
|
|| (event.key == "]")
|
|
) {
|
|
if (this.dahDown != down) {
|
|
this.keyer.Dah(down)
|
|
this.dahDown = down
|
|
}
|
|
}
|
|
if (
|
|
(event.code == "KeyC")
|
|
|| (event.code == "Comma")
|
|
|| (event.key == "Enter")
|
|
|| (event.key == "Control" && !this.iambic) // VBand
|
|
|| (event.key == "NumpadEnter")
|
|
) {
|
|
if (this.straightDown != down) {
|
|
this.keyer.Straight(down)
|
|
this.straightDown = down
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
export class MIDI extends Input{
|
|
constructor(keyer) {
|
|
super(keyer)
|
|
|
|
this.midiAccess = {outputs: []} // stub while we wait for async stuff
|
|
if (navigator.requestMIDIAccess) {
|
|
this.midiInit()
|
|
}
|
|
}
|
|
|
|
async midiInit(access) {
|
|
this.inputs = []
|
|
this.midiAccess = await navigator.requestMIDIAccess()
|
|
this.midiAccess.addEventListener("statechange", e => this.midiStateChange(e))
|
|
this.midiStateChange()
|
|
}
|
|
|
|
SetIntervalDuration(delay) {
|
|
// Send the Vail adapter the current iambic delay setting
|
|
for (let output of this.midiAccess.outputs.values()) {
|
|
// MIDI only supports 7-bit values, so we have to divide it by two
|
|
output.send([0x8B, 0x01, delay/2])
|
|
}
|
|
}
|
|
|
|
midiStateChange(event) {
|
|
// Go through this.midiAccess.inputs and only listen on new things
|
|
for (let input of this.midiAccess.inputs.values()) {
|
|
if (!this.inputs.includes(input)) {
|
|
input.addEventListener("midimessage", e => this.midiMessage(e))
|
|
this.inputs.push(input)
|
|
}
|
|
}
|
|
|
|
// Tell the Vail adapter to disable keyboard events: we can do MIDI!
|
|
for (let output of this.midiAccess.outputs.values()) {
|
|
output.send([0x8B, 0x00, 0x00]) // Turn off keyboard mode
|
|
}
|
|
}
|
|
|
|
midiMessage(event) {
|
|
let data = Array.from(event.data)
|
|
|
|
let begin
|
|
let cmd = data[0] >> 4
|
|
let chan = data[0] & 0xf
|
|
switch (cmd) {
|
|
case 9:
|
|
begin = true
|
|
break
|
|
case 8:
|
|
begin = false
|
|
break
|
|
default:
|
|
return
|
|
}
|
|
|
|
switch (data[1] % 12) {
|
|
case 0: // C
|
|
this.keyer.Straight(begin)
|
|
break
|
|
case 1: // C#
|
|
this.keyer.Dit(begin)
|
|
break
|
|
case 2: // D
|
|
this.keyer.Dah(begin)
|
|
break
|
|
default:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
export class Gamepad extends Input{
|
|
constructor(keyer) {
|
|
super(keyer)
|
|
|
|
// Set up for gamepad input
|
|
window.addEventListener("gamepadconnected", e => this.gamepadConnected(e))
|
|
}
|
|
|
|
/**
|
|
* Gamepads must be polled, usually at 60fps.
|
|
* This could be really expensive,
|
|
* especially on devices with a power budget, like phones.
|
|
* To be considerate, we only start polling if a gamepad appears.
|
|
*
|
|
* @param event Gamepad Connected event
|
|
*/
|
|
gamepadConnected(event) {
|
|
if (!this.gamepadButtons) {
|
|
this.gamepadButtons = {}
|
|
this.gamepadPoll(event.timeStamp)
|
|
}
|
|
}
|
|
|
|
gamepadPoll(timestamp) {
|
|
let currentButtons = {}
|
|
for (let gp of navigator.getGamepads()) {
|
|
if (gp == null) {
|
|
continue
|
|
}
|
|
for (let i in gp.buttons) {
|
|
let pressed = gp.buttons[i].pressed
|
|
if (i < 2) {
|
|
currentButtons.key |= pressed
|
|
} else if (i % 2 == 0) {
|
|
currentButtons.dit |= pressed
|
|
} else {
|
|
currentButtons.dah |= pressed
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currentButtons.key != this.gamepadButtons.key) {
|
|
this.keyer.Straight(currentButtons.key)
|
|
}
|
|
if (currentButtons.dit != this.gamepadButtons.dit) {
|
|
this.keyer.Dit(currentButtons.dit)
|
|
}
|
|
if (currentButtons.dah != this.gamepadButtons.dah) {
|
|
this.keyer.Dah(currentButtons.dah)
|
|
}
|
|
this.gamepadButtons = currentButtons
|
|
|
|
requestAnimationFrame(e => this.gamepadPoll(e))
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set up all input methods
|
|
*
|
|
* @param keyer Keyer object for everyone to use
|
|
*/
|
|
export function SetupAll(keyer) {
|
|
return {
|
|
HTML: new HTML(keyer),
|
|
Keyboard: new Keyboard(keyer),
|
|
MIDI: new MIDI(keyer),
|
|
Gamepad: new Gamepad(keyer),
|
|
}
|
|
}
|