Mike S
80d1535f02
Added Combo Lock Code
2014-01-30 16:18:28 -07:00
Mike S
b1756b0622
Comments added to Ocarina code
2014-01-28 22:05:14 -07:00
Mike S
b9dfba3067
added comments to Ocarina Code
2014-01-28 21:54:25 -07:00
Mike S
179fccc19a
Added Ocarina Code
2014-01-28 21:51:31 -07:00
Mike S
042f1cb792
Started working on an Apple Remote, with an IR led soldered to pin A0
2014-01-21 13:16:17 -07:00
Mike S
4cd74f9a23
Updated Examples 2 and 3, and added 4
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2 and 3 are now working
4 plays mr roboto
2014-01-15 17:25:48 -07:00
Mike S
eb44ce666a
Updated Blink Code
2014-01-15 16:03:25 -07:00
Mike S
5c75cbc046
Add Examples
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Added examples from https://www.sparkfun.com/tutorials/203
2014-01-15 15:30:31 -07:00
Toni Klopfenstein
ff37da619a
Adding Simon Wireless example code and fixing README typo
2013-04-18 09:34:08 -06:00
Toni Klopfenstein
145cf2f15f
Merge branch 'master' of https://github.com/sparkfun/Simon-Says
2013-04-17 16:46:42 -06:00
Toni Klopfenstein
6d87da0b73
add .gitignore and .gitattributes
2013-04-17 16:46:10 -06:00
Toni Klopfenstein
f61eb8db57
Update README.md
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Fixed image link.
2013-04-17 16:40:49 -06:00
Toni Klopfenstein
ba933eccec
Update repo structure and add hardware files
2013-04-17 16:34:06 -06:00
Pete Lewis
3fb180c8ef
Utilized Tone() for BEEGEES Melody
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I utilized the built-in Arduino Tone() function and "pitches.h" header
to recreate the BeeGees melody. It looks a lot cleaner in the code, and
it's easier to figure out the melody (which is also now in a nice
looking array). The only down side is that the volume is about half. I
would love to hack the arduino Tone() function to be able to play the
tone on both sides of the buzzer. But for now, I think the cleaner code
is more important.
2013-02-18 14:45:24 -07:00
Pete Lewis
47361618c5
Corrected hardware mapping for BAORD_REV_4_9_2009
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The LED_GREEN is actually off of PORTD.2, and so in arduino this is
Digital Pin "2". Also added/adjusted comments on the #defines for board
revs to include "PTH" and "SMD" and additional date codes.
2013-02-18 14:09:28 -07:00
Mike Hord
5afb82a7ed
Merging Nate's pull
2013-02-15 16:27:11 -07:00
Nathan Seidle
b6ec23b87c
Changed variable to byte to save space.
2013-01-07 12:09:03 -07:00
Nathan Seidle
64ff505961
Corrected the hardware mapping to older board versions.
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This new mapping system should work but it is untested.
2012-12-29 10:58:34 -07:00
Nathan Seidle
078011212b
Improved button checking. Completed port to Arduino v1.0.
...
Button checking is now faster, more responsive, and should handle heavy,
slow button presses as well. Now works fully under Arduino v1.0 and have
removed the majority of the older C specific code.
2012-12-29 10:43:19 -07:00
Nathan Seidle
a9b242e9b6
Lots of porting to Arduino functions and standards.
2012-12-28 21:49:19 -07:00
Kade Jensen
6554493297
Changed uint8 to byte
2012-12-28 11:43:29 -07:00
Nathan Seidle
172c744f28
Added global readme.
2012-12-26 16:35:35 -07:00
Nathan Seidle
b26205e706
All white space changes. Moved hardware versions to header file.
...
I corrected all the /* style comments to // comments to fit with
SparkFun style guides. Now works using the Arduino auto-format function.
2012-12-26 16:14:22 -07:00
Nathan Seidle
1c89338d1b
Update to Arduino v1.0
...
Updated the code to support Arduino v1.0. Re-arranged the file structure
to include PCB layout. New code includes Pete Lewis' addition of battle
mode.
2012-12-26 14:58:15 -07:00
Ryan Owens
3475e99530
Initial Commit of Simon code for 'C' version and Arduino Sketch version (Yes, I know they're the same thing but spare me).
2011-03-24 16:05:35 -06:00