homepage/content/papers/monopoly.md

33 lines
1.1 KiB
Markdown

---
title: Making "Monopoly" suck less
section: other
---
These are simple alternative rules for Monopoly which make the game
more balanced and, as a result, more exciting and less hurtful. No
longer does every player know who will win after a few passes of "Go":
it's anybody's game right up to the end. Strategy becomes more
important than luck.
Rules to make Monopoly more fun
-------------------------------
1. Anyone who owns a property can begin building on it without needing
a Monopoly.
2. To build, you must pay the money to the bank, and then roll above
8 on the dice.
Granted this takes the monopoly aspect out of "Monopoly", but who
cares if it allows you to again enjoy the board game you purchased?
Questions I've been asked
-------------------------
* Can you hand over property that's built on?
It's up to you. Since there's no rent advantage to obtaining a
monopoly (unless there are no houses on a property, in which case
rent doubles), there's much less incintive to engage in the sorts of
unbalanced trades one typically finds oneself making to stay in the
game.