2010-06-25 16:15:09 -06:00
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#include <stdio.h>
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#include <math.h>
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#include "ctanks.h"
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2010-07-06 13:53:17 -06:00
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#define NTANKS 2
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2010-06-25 16:15:09 -06:00
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void
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test_run(struct tank *tank, void *unused)
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{
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2010-07-14 15:21:20 -06:00
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tank_set_speed(tank, -60, -61);
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tank_set_turret(tank, tank->turret.desired + PI/15);
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if (tank->sensors[0].triggered) {
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tank_fire(tank);
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}
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2010-07-06 13:53:17 -06:00
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}
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void
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sitting_duck(struct tank *tank, void *unused)
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{
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tank_set_turret(tank, tank->turret.desired + PI/15);
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2010-06-25 16:15:09 -06:00
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}
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int
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main(int argc, char *argv[])
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{
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2010-07-06 13:53:17 -06:00
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struct tanks_game game;
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struct tank mytanks[NTANKS];
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int i;
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game.size[0] = 600;
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2010-07-14 15:21:20 -06:00
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game.size[1] = 200;
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2010-07-06 13:53:17 -06:00
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printf("[\n");
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printf("[%d, %d, %d],\n",
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(int)game.size[0], (int)game.size[1], TANK_CANNON_RANGE);
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printf("[\n");
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for (i = 0; i < NTANKS; i += 1) {
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if (i == 1) {
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printf(" [\"#888888\",[");
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tank_init(&mytanks[i], sitting_duck, NULL);
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} else {
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int j;
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printf(" [\"#ff4444\",[");
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tank_init(&mytanks[i], test_run, NULL);
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mytanks[i].sensors[0].angle = 0;
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mytanks[i].sensors[0].width = PI/10;
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mytanks[i].sensors[0].range = 50;
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mytanks[i].sensors[0].turret = 1;
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mytanks[i].sensors[1].angle = 0*PI/2;
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mytanks[i].sensors[1].width = PI/3;
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mytanks[i].sensors[1].range = 100;
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mytanks[i].sensors[1].turret = 1;
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mytanks[i].sensors[2].angle = 1*PI/2;
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mytanks[i].sensors[2].width = PI/3;
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mytanks[i].sensors[2].range = 100;
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mytanks[i].sensors[2].turret = 1;
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mytanks[i].sensors[3].angle = 2*PI/2;
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mytanks[i].sensors[3].width = PI/3;
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mytanks[i].sensors[3].range = 100;
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mytanks[i].sensors[3].turret = 1;
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mytanks[i].sensors[4].angle = 3*PI/2;
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mytanks[i].sensors[4].width = PI/3;
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mytanks[i].sensors[4].range = 100;
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mytanks[i].sensors[4].turret = 1;
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2010-07-14 15:21:20 -06:00
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mytanks[i].sensors[5].angle = 0;
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mytanks[i].sensors[5].width = PI*1.99;
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mytanks[i].sensors[5].range = 80;
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mytanks[i].sensors[5].turret = 0;
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2010-07-06 13:53:17 -06:00
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for (j = 0; j < TANK_MAX_SENSORS; j += 1) {
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struct sensor *s = &(mytanks[i].sensors[j]);
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if (s->range) {
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printf("[%d, %.2f, %.2f, %d],",
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(int)(s->range),
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s->angle,
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s->width,
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s->turret);
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}
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}
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}
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mytanks[i].position[0] = (game.size[0] / NTANKS) * i + 50;
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mytanks[i].position[1] = 50;
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/* XXX: print sensors */
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printf("]],\n");
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}
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printf("],\n");
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printf("// Rounds\n");
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printf("[\n");
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2010-07-14 15:21:20 -06:00
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for (i = 0; i < 100; i += 1) {
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2010-07-06 13:53:17 -06:00
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int j;
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tanks_run_turn(&game, mytanks, NTANKS);
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printf("[\n");
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for (j = 0; j < NTANKS; j += 1) {
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struct tank *t = &(mytanks[j]);
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if (t->killer) {
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printf(" 0,\n");
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} else {
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int k;
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int flags = 0;
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int sensors = 0;
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for (k = 0; k < TANK_MAX_SENSORS; k += 1) {
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if (t->sensors[k].triggered) {
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sensors |= (1 << k);
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}
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}
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if (t->turret.firing) {
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flags |= 1;
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}
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if (t->led) {
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flags |= 2;
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}
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printf(" [%d,%d,%.2f,%.2f,%d,%d],\n",
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(int)(t->position[0]),
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(int)(t->position[1]),
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t->angle,
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t->turret.current,
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flags,
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sensors);
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}
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}
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printf("],\n");
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2010-06-25 16:15:09 -06:00
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}
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2010-07-06 13:53:17 -06:00
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printf("]]\n");
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2010-06-25 16:15:09 -06:00
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return 0;
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}
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