2020-11-11 20:20:21 -07:00
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#include "pipe.h"
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#include "fingering.h"
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2020-11-24 21:33:55 -07:00
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#include "tuning.h"
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2020-11-11 20:20:21 -07:00
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#define CLOSEDVAL 0x30
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#define OPENVAL 0x70
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#define GLISSANDO_STEPS (OPENVAL - CLOSEDVAL)
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Pipe::Pipe() {
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KeysLast = 0;
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}
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bool Pipe::Init() {
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// Capacative touch sensor
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if (!capSensor.begin(0x5A)) {
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return false;
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}
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2020-11-11 20:20:21 -07:00
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2020-11-26 18:49:09 -07:00
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// Knee sensor
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if (!kneeSensor.begin()) {
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return false;
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}
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2020-11-26 18:49:09 -07:00
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2020-11-24 21:33:55 -07:00
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// Bag button
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bagSensor.begin();
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// This library takes the entire program out if you poll it 5-40 times without anything connected
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bag_enabled = bagSensor.isConnected();
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2020-11-11 20:20:21 -07:00
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2020-11-24 21:33:55 -07:00
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return true;
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}
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void Pipe::Update() {
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uint8_t glissandoKeys = 0;
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2020-11-26 18:49:09 -07:00
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KeysLast = Keys;
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Keys = 0;
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2020-11-25 17:13:54 -07:00
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2020-11-24 21:33:55 -07:00
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// Read the bag state, if there's a bag.
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// if there isn't a bag, don't try, or this library will crash the program.
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if (bag_enabled) {
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Bag = bagSensor.isPressed();
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} else {
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Bag = false;
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}
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// 0x6c is actually 8 bytes, but all 8 are always the same...
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KneeClosedness = 255 - kneeSensor.readRange();
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2020-11-25 21:53:45 -07:00
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for (int i = 0; i < NUM_KEYS; ++i) {
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uint16_t sensorReading = capSensor.filteredData(i);
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uint16_t val = OPENVAL - min(max(sensorReading, CLOSEDVAL), OPENVAL);
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KeyPressure[i] = val / float(GLISSANDO_STEPS);
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// keys = all keys which are at least touched
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// glissandoKeys = all keys which are fully closed
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// The glissando operation computes the difference.
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if (KeyPressure[i] > 0.0) {
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bitSet(Keys, i);
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}
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if (KeyPressure[i] == 1.0) {
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bitSet(glissandoKeys, i);
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}
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}
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// Compute glissando amount
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GlissandoPressure = 1.0;
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for (int i = 0; i < 8; ++i) {
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if (KeyPressure[i] > 0) {
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GlissandoPressure = min(GlissandoPressure, KeyPressure[i]);
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}
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}
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// Look up notes in the big table
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struct Fingering f = FingeredNote(Keys);
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struct Fingering gf = FingeredNote(glissandoKeys);
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CurrentNote = f.note;
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GlissandoNote = gf.note;
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// Was the high bit set? That indicates "alternate fingering", which sounds different.
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AltFingering = f.alt;
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2020-11-24 21:33:55 -07:00
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// If the bag is squished, jump up an octave
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// But only if the left thumb is down!
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2020-11-26 18:49:09 -07:00
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if (Bag && (Keys & bit(7))) {
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CurrentNote += NOTE_OCTAVE;
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GlissandoNote += NOTE_OCTAVE;
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}
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2020-11-24 21:33:55 -07:00
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// All keys closed + knee = no sound
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Silent = ((KneeClosedness > 240) && (Keys == 0xff));
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}
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2020-11-24 16:56:58 -07:00
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bool Pipe::Pressed(uint8_t key) {
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return bitRead(Keys, key);
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}
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bool Pipe::JustPressed(uint8_t key) {
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if (bitRead(Keys, key)) {
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return !bitRead(KeysLast, key);
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}
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return false;
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}
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bool Pipe::typematicEvent(uint8_t key, uint16_t delay, uint16_t repeat) {
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if (Pressed(key)) {
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unsigned long now = millis();
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if (JustPressed(key)) {
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nextRepeat[key] = now + max(delay, repeat);
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return true;
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}
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if (now >= nextRepeat[key]) {
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nextRepeat[key] = now + repeat;
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return true;
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}
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}
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return false;
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}
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Adjust Pipe::ReadAdjust(uint8_t keyUp, uint8_t keyDown, uint16_t delay, uint16_t repeat) {
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bool eventUp = typematicEvent(keyUp, delay, repeat);
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bool eventDown = typematicEvent(keyDown, delay, repeat);
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if (Pressed(keyUp) && Pressed(keyDown)) {
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unsigned long nr = max(nextRepeat[keyUp], nextRepeat[keyDown]);
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nextRepeat[keyUp] = nr;
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nextRepeat[keyDown] = nr;
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}
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if (eventUp && eventDown) {
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return ADJUST_BOTH;
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} else if (eventUp) {
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return ADJUST_UP;
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} else if (eventDown) {
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return ADJUST_DOWN;
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}
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return ADJUST_NONE;
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}
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