223 lines
6.2 KiB
C
223 lines
6.2 KiB
C
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/*
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The MIT License (MIT)
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Copyright (c) 2013 thomasfredericks
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Main code by Thomas O Fredericks (tof@t-o-f.info)
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Previous contributions by Eric Lowry, Jim Schimpf and Tom Harkaway
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/**
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* @todo Make Bounce2 more abstract. Split it from the hardware layer.
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* @body Remove deboucing code from Bounce2 and make a new Debounce class from that code.
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* Bounce2 should extend Debounce.
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*/
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#ifndef Bounce2_h
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#define Bounce2_h
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#if defined(ARDUINO) && ARDUINO >= 100
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#include "Arduino.h"
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#else
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#include "WProgram.h"
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#endif
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// Uncomment the following line for "LOCK-OUT" debounce method
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//#define BOUNCE_LOCK_OUT
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// Uncomment the following line for "BOUNCE_WITH_PROMPT_DETECTION" debounce method
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//#define BOUNCE_WITH_PROMPT_DETECTION
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#include <inttypes.h>
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/**
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@example bounce.ino
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Simple example of the Bounce library that switches the debug LED when a button is pressed.
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*/
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/**
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@example change.ino
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This example toggles the debug LED (pin 13) on or off when a button on pin 2 is pressed.
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*/
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/**
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@example bounce_multiple.ino
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Detect the falling edge of multiple buttons. Eight buttons with internal pullups. Toggles a
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LED when any button is pressed. Buttons on pins 2,3,4,5,6,7,8,9
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*/
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/**
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@example bounce2buttons.ino
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Example of two instances of the Bounce class that switches the debug LED when either one of
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the two buttons is pressed.
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*/
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static const uint8_t DEBOUNCED_STATE = 0b00000001;
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static const uint8_t UNSTABLE_STATE = 0b00000010;
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static const uint8_t CHANGED_STATE = 0b00000100;
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/**
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The Bounce class.
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*/
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class Bounce
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{
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public:
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/*!
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@brief Create an instance of the Bounce class.
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@code
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// Create an instance of the Bounce class.
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Bounce() button;
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@endcode
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*/
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Bounce();
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/*!
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@brief Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT).
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@param pin
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The pin that is to be debounced.
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@param mode
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A valid Arduino pin mode (INPUT, INPUT_PULLUP or OUTPUT).
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*/
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void attach(int pin, int mode);
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/**
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Attach to a pin for advanced users. Only attach the pin this way once you have previously
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set it up. Otherwise use attach(int pin, int mode).
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*/
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void attach(int pin);
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/**
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@brief Sets the debounce interval in milliseconds.
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@param interval_millis
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The interval time in milliseconds.
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*/
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void interval(uint16_t interval_millis);
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/*!
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@brief Updates the pin's state.
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Because Bounce does not use interrupts, you have to "update" the object before reading its
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value and it has to be done as often as possible (that means to include it in your loop()).
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Only call update() once per loop().
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@return True if the pin changed state.
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*/
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bool update();
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/**
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@brief Returns the pin's state (HIGH or LOW).
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@return HIGH or LOW.
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*/
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bool read();
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/**
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@brief Returns true if pin signal transitions from high to low.
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*/
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bool fell();
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/**
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@brief Returns true if pin signal transitions from low to high.
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*/
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bool rose();
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/**
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@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
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with Bounce version 1
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*/
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bool risingEdge() { return rose(); }
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/**
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@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
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with Bounce version 1
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*/
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bool fallingEdge() { return fell(); }
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/**
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@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
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with Bounce version 1
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*/
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Bounce(uint8_t pin, unsigned long interval_millis ) : Bounce() {
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attach(pin);
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interval(interval_millis);
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}
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/**
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@brief Returns the duration in milliseconds of the current state.
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Is reset to 0 once the pin rises ( rose() ) or falls ( fell() ).
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@return The duration in milliseconds (unsigned long) of the current state.
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*/
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unsigned long duration();
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/**
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@brief Returns the duration in milliseconds of the previous state.
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Takes the values of duration() once the pin changes state.
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@return The duration in milliseconds (unsigned long) of the previous state.
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*/
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unsigned long previousDuration();
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protected:
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unsigned long previous_millis;
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uint16_t interval_millis;
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uint8_t state;
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uint8_t pin;
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unsigned long stateChangeLastTime;
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unsigned long durationOfPreviousState;
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virtual bool readCurrentState() { return digitalRead(pin); }
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virtual void setPinMode(int pin, int mode) {
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#if defined(ARDUINO_ARCH_STM32F1)
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pinMode(pin, (WiringPinMode)mode);
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#else
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pinMode(pin, mode);
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#endif
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}
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private:
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inline void changeState();
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inline void setStateFlag(const uint8_t flag) {state |= flag;}
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inline void unsetStateFlag(const uint8_t flag) {state &= ~flag;}
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inline void toggleStateFlag(const uint8_t flag) {state ^= flag;}
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inline bool getStateFlag(const uint8_t flag) {return((state & flag) != 0);}
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public:
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bool changed( ) { return getStateFlag(CHANGED_STATE); }
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};
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#endif
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