vail/static/scripts/repeaters.mjs

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import {GetFortune} from "./fortunes.mjs"
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import * as time from "./time.mjs"
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/**
* Compare two messages
*
* @param {Object} m1 First message
* @param {Object} m2 Second message
* @returns {Boolean} true if messages are equal
*/
function MessageEqual(m1, m2) {
if ((m1.Timestamp != m2.Timestamp) || (m1.Duration.length != m2.Duration.length)) {
return false
}
for (let i=0; i < m1.Duration.length; i++) {
if (m1.Duration[i] != m2.Duration[i]) {
return false
}
}
return true
}
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export class Vail {
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constructor(rx, name) {
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this.rx = rx
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this.name = name
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this.lagDurations = []
this.sent = []
this.wantConnected = true
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this.connected = false
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this.wsUrl = new URL("chat", window.location)
this.wsUrl.protocol = this.wsUrl.protocol.replace("http", "ws")
this.wsUrl.pathname = this.wsUrl.pathname.replace("testing/", "") // Allow staging deploys
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this.wsUrl.searchParams.set("repeater", name)
this.reopen()
}
reopen() {
if (!this.wantConnected) {
return
}
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this.rx(0, 0, {connected: false})
console.info("Attempting to reconnect", this.wsUrl.href)
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this.clockOffset = 0
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this.socket = new WebSocket(this.wsUrl, ["json.vail.woozle.org"])
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this.socket.addEventListener("message", e => this.wsMessage(e))
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this.socket.addEventListener(
"open",
msg => {
this.connected = true
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this.rx(0, 0, {connected: true, notice: "Repeater connected"})
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}
)
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this.socket.addEventListener(
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"close",
msg => {
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this.rx(0, 0, {connected: false, notice: `Repeater disconnected: ${msg.reason}`})
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console.error("Repeater connection dropped:", msg.reason)
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setTimeout(() => this.reopen(), 2*time.Second)
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}
)
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}
wsMessage(event) {
let now = Date.now()
let jmsg = event.data
let msg
try {
msg = JSON.parse(jmsg)
}
catch (err) {
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console.error(err, jmsg)
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return
}
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let stats = {
averageLag: this.lagDurations.reduce((a,b) => (a+b), 0) / this.lagDurations.length,
clockOffset: this.clockOffset,
clients: msg.Clients,
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connected: this.connected,
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}
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// XXX: Why is this happening?
if (msg.Timestamp == 0) {
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console.debug("Got timestamp=0", msg)
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return
}
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let sent = this.sent.filter(m => !MessageEqual(msg, m))
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if (sent.length < this.sent.length) {
// We're getting our own message back, which tells us our lag.
// We shouldn't emit a tone, though.
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let totalDuration = msg.Duration.reduce((a, b) => a + b)
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this.sent = sent
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this.lagDurations.unshift(now - this.clockOffset - msg.Timestamp - totalDuration)
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this.lagDurations.splice(20, 2)
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this.rx(0, 0, stats)
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return
}
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// Packets with 0 length tell us what time the server thinks it is,
// and how many clients are connected
if (msg.Duration.length == 0) {
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this.clockOffset = now - msg.Timestamp
this.rx(0, 0, stats)
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return
}
// Adjust playback time to clock offset
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let adjustedTxTime = msg.Timestamp + this.clockOffset
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// Every second value is a silence duration
let tx = true
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for (let duration of msg.Duration) {
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duration = Number(duration)
if (tx && (duration > 0)) {
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this.rx(adjustedTxTime, duration, stats)
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}
adjustedTxTime = Number(adjustedTxTime) + duration
tx = !tx
}
}
/**
* Send a transmission
*
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* @param {number} timestamp When to play this transmission
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* @param {number} duration How long the transmission is
* @param {boolean} squelch True to mute this tone when we get it back from the repeater
*/
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Transmit(timestamp, duration, squelch=true) {
let msg = {
Timestamp: timestamp - this.clockOffset,
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Duration: [duration],
}
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let jmsg = JSON.stringify(msg)
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if (this.socket.readyState != 1) {
// If we aren't connected, complain.
console.error("Not connected, dropping", jmsg)
return
}
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this.socket.send(jmsg)
if (squelch) {
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this.sent.push(msg)
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}
}
Close() {
this.wantConnected = false
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this.socket.close()
}
}
export class Null {
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constructor(rx, interval=3*time.Second) {
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this.rx = rx
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this.init()
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}
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notice(msg) {
this.rx(0, 0, {connected: false, notice: msg})
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}
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init() {
this.notice("Null repeater: nobody will hear you.")
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}
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Transmit(time, duration, squelch=true) {}
Close() {}
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}
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export class Echo extends Null {
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constructor(rx, delay=0) {
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super(rx)
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this.delay = delay
}
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init () {
this.notice("Echo repeater: you can only hear yourself.")
}
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Transmit(time, duration, squelch=true) {
this.rx(time + this.delay, duration, {note: "local"})
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}
}
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export class Fortune extends Null {
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/**
*
* @param rx Receive callback
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* @param {Keyer} keyer Robokeyer
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*/
constructor(rx, keyer) {
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super(rx)
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this.keyer = keyer
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}
init() {
this.notice("Say something, and I will tell you your fortune.")
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}
pulse() {
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this.timeout = null
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if (!this.keyer || this.keyer.Busy()) {
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return
}
let fortune = GetFortune()
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this.keyer.EnqueueAsciiString(`${fortune} \x04 `)
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}
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Transmit(time, duration, squelch=true) {
if (this.timeout) {
clearTimeout(this.timeout)
}
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this.timeout = setTimeout(() => this.pulse(), 3 * time.Second)
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}
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Close() {
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this.keyer.Flush()
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super.Close()
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}
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}