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const HIGH _FREQ = 666
const LOW _FREQ = 555
/ * *
* A duration .
*
* Because JavaScript has multiple confliction notions of duration ,
* everything in vail uses this .
*
* @ typedef { number } Duration
* /
/ * *
* An epoch time , as returned by Date . now ( ) .
*
* @ typedef { number } Date
* /
const Millisecond = 1
const Second = 1000 * Millisecond
/ * * T h e a m o u n t o f t i m e i t s h o u l d t a k e a n o s c i l l a t o r t o r a m p t o a n d f r o m z e r o g a i n
*
* @ constant { Duration }
* /
const OscillatorRampDuration = 5 * Millisecond
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console . warn ( "Chrome will now complain about an AudioContext not being allowed to start. This is normal, and there is no way to make Chrome stop complaining about this." )
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const BuzzerAudioContext = new AudioContext ( )
/ * *
* Compute the special "Audio Context" time
*
* This is is a duration from now , in seconds .
*
* @ param { Date } when Date to compute
* @ returns audiocontext time
* /
function BuzzerAudioContextTime ( when ) {
if ( ! when ) return 0
let acOffset = Date . now ( ) - ( BuzzerAudioContext . currentTime * Second )
return Math . max ( when - acOffset , 0 ) / Second
}
/ * *
* Block until the audio system is able to start making noise .
* /
async function Ready ( ) {
await BuzzerAudioContext . resume ( )
}
class Oscillator {
/ * *
* Create a new oscillator , and encase it in a Gain for control .
*
* @ param { number } frequency Oscillator frequency ( Hz )
* @ param { number } gain Gain ( volume ) of this oscillator ( 0.0 - 1.0 )
* @ param { string } type Oscillator type
* @ returns { GainNode } A new GainNode object this oscillator is connected to
* /
constructor ( frequency , gain = 0.5 , type = "sine" ) {
this . targetGain = gain
this . gainNode = BuzzerAudioContext . createGain ( )
this . gainNode . connect ( BuzzerAudioContext . destination )
this . gainNode . gain . value = 0
this . osc = BuzzerAudioContext . createOscillator ( )
this . osc . type = type
this . osc . connect ( this . gainNode )
this . osc . frequency . value = frequency
this . osc . start ( )
return gain
}
/ * *
*
* @ param { number } target Target gain
* @ param { Date } when Time this should start
* @ param { Duration } timeConstant Duration of ramp to target gain
* /
async setTargetAtTime ( target , when , timeConstant = OscillatorRampDuration ) {
await BuzzerAudioContext . resume ( )
this . gainNode . gain . setTargetAtTime (
target ,
BuzzerAudioContextTime ( when ) ,
timeConstant / Second ,
)
}
SoundAt ( when = 0 , timeConstant = OscillatorRampDuration ) {
return this . setTargetAtTime ( this . targetGain , when , timeConstant )
}
HushAt ( when = 0 , timeConstant = OscillatorRampDuration ) {
return this . setTargetAtTime ( 0 , when , timeConstant )
}
}
/ * *
* A digital sample , loaded from a URL .
* /
class Sample {
/ * *
*
* @ param { string } url URL to resource
* @ param { number } gain Gain ( 0.0 - 1.0 )
* /
constructor ( url , gain = 0.5 ) {
this . resume = this . load ( url )
this . gainNode = BuzzerAudioContext . createGain ( )
this . gainNode . connect ( BuzzerAudioContext . destination )
this . gainNode . gain . value = gain
}
async load ( url ) {
let resp = await fetch ( url )
let buf = await resp . arrayBuffer ( )
this . data = await BuzzerAudioContext . decodeAudioData ( buf )
}
/ * *
* Play the sample
*
* @ param { Date } when When to begin playback
* /
async PlayAt ( when ) {
await BuzzerAudioContext . resume ( )
await this . resume
let bs = BuzzerAudioContext . createBufferSource ( )
bs . buffer = this . data
bs . connect ( this . gainNode )
bs . start ( BuzzerAudioContextTime ( when ) )
}
}
/ * *
* A ( mostly ) virtual class defining a buzzer .
* /
class Buzzer {
/ * *
* Signal an error
* /
Error ( ) {
console . log ( "Error" )
}
/ * *
* Begin buzzing at time
*
* @ param { boolean } tx Transmit or receive tone
* @ param { number } when Time to begin , in ms ( 0 = now )
* /
Buzz ( tx , when = 0 ) {
console . log ( "Buzz" , tx , when )
}
/ * *
* End buzzing at time
*
* @ param { boolean } tx Transmit or receive tone
* @ param { number } when Time to end , in ms ( 0 = now )
* /
Silence ( tx , when = 0 ) {
console . log ( "Silence" , tx , when )
}
/ * *
* Buzz for a duration at time
*
* @ param { boolean } tx Transmit or receive tone
* @ param { number } when Time to begin , in ms ( 0 = now )
* @ param { number } duration Duration of buzz ( ms )
* /
BuzzDuration ( tx , when , duration ) {
this . Buzz ( tx , when )
this . Silence ( tx , when + duration )
}
}
class AudioBuzzer extends Buzzer {
constructor ( errorFreq = 30 ) {
super ( )
this . errorGain = new Oscillator ( errorFreq , 0.1 , "square" )
}
Error ( ) {
let now = Date . now ( )
this . errorGain . SoundAt ( now )
this . errorGain . HushAt ( now + 200 * Millisecond )
}
}
class ToneBuzzer extends AudioBuzzer {
// Buzzers keep two oscillators: one high and one low.
// They generate a continuous waveform,
// and we change the gain to turn the pitches off and on.
//
// This also implements a very quick ramp-up and ramp-down in gain,
// in order to avoid "pops" (square wave overtones)
// that happen with instant changes in gain.
constructor ( { txGain = 0.5 , highFreq = HIGH _FREQ , lowFreq = LOW _FREQ } = { } ) {
super ( )
this . rxOsc = new Oscillator ( lowFreq , txGain )
this . txOsc = new Oscillator ( highFreq , txGain )
}
/ * *
* Begin buzzing at time
*
* @ param { boolean } tx Transmit or receive tone
* @ param { number } when Time to begin , in ms ( 0 = now )
* /
Buzz ( tx , when = null ) {
let osc = tx ? this . txOsc : this . rxOsc
osc . SoundAt ( when )
}
/ * *
* End buzzing at time
*
* @ param { boolean } tx Transmit or receive tone
* @ param { number } when Time to end , in ms ( 0 = now )
* /
Silence ( tx , when = null ) {
let osc = tx ? this . txOsc : this . rxOsc
osc . HushAt ( when )
}
}
class TelegraphBuzzer extends AudioBuzzer {
constructor ( gain = 0.6 ) {
super ( )
this . gainNode = BuzzerAudioContext . createGain ( )
this . gainNode . connect ( BuzzerAudioContext . destination )
this . gainNode . gain . value = gain
this . hum = new Oscillator ( 140 , 0.005 , "sawtooth" )
this . closeSample = new Sample ( "telegraph-a.mp3" )
this . openSample = new Sample ( "telegraph-b.mp3" )
}
Buzz ( tx , when = 0 ) {
if ( tx ) {
this . hum . SoundAt ( when )
} else {
this . closeSample . PlayAt ( when )
}
}
Silence ( tx , when = 0 ) {
if ( tx ) {
this . hum . HushAt ( when )
} else {
this . openSample . PlayAt ( when )
}
}
}
class Lamp extends Buzzer {
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constructor ( element ) {
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super ( )
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this . element = element
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}
Buzz ( tx , when = 0 ) {
if ( tx ) return
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let ms = when ? when - Date . now ( ) : 0
setTimeout (
( ) => {
this . element . classList . add ( "rx" )
} ,
ms ,
)
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}
Silence ( tx , when = 0 ) {
if ( tx ) return
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let ms = when ? when - Date . now ( ) : 0
setTimeout ( ( ) => this . element . classList . remove ( "rx" ) , ms )
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}
}
export { Ready , ToneBuzzer , TelegraphBuzzer , Lamp }