vail/docs/protocol.md

2.4 KiB

The Vail Protocol

Vail messages can be encoded with JSON or marshaled into a "binary" format.

Go Definition

type Message struct {
	// Timestamp of this message. Milliseconds since epoch.
	Timestamp int64

	// Message timing in milliseconds.
	// Timings alternate between tone and silence.
	// For example, `A` could be sent as [80, 80, 240]
	Duration []uint16
}

JSON

JSON-encoded Vail messages are a direct encoding of the struct:

{
    "Timestamp": 1702846980,
    "Clients": 2,
    "Duration": [80, 80, 240]
}

This represents a transmission at Sun 17 Dec 2023 09:03:00 PM UTC, consisting of an 80ms tone, an 80ms silence, and a 240ms tone. 2 clients were connectd to the repeater at this time.

Binary Marshalling

The binary marshalled version of a Vail message is encoded big-endian:

00 00 00 00 65 7f 62 04   00 02 00 50 00 50 00 f0

Is decoded as:

  • Timestamp (int64): 00 00 00 00 65 7f 62 04 = 1702846980
  • Clients (uint16): 00 02 = 02
  • Duration ([]uint16):
    • 00 50 = 80
    • 00 50 = 80
    • 00 f0 = 240

This represents a transmission at Sun 17 Dec 2023 09:03:00 PM UTC, consisting of an 80ms tone, an 80ms silence, and a 240ms tone.

WebSockets

The reference Vail server accepts WebSockets communications to the path /chat, with the channel sent as the 'repeater' query parameter.

For instance, the "Example" channel is wss://vail.woozle.org/chat?repeater=Example

The WebSockets subprotocol may be either:

  • json.vail.woozle.org for JSON packets
  • binary.vail.woozle.org for binary marshalled packets

Practical Considerations

I am a network protocol designer: Vail was designed to contend with Internet latency and jitter. It relies heavily on an accurate Real-Time Clock on each client.

Playback Delay

Clients should implement a delay on playback of all recieved messages, to allow for network latency and jitter.

I have found that a 2-second delay is usually enough, but people on very high-latency links may need a larger delay.

If the timestamp + delay on a recieved packet is after the current time of day, it may be appropriate to increase the delay.

Clock skew

On connecting, clients will recieve a packet with no Durations. Clients should use this timestamp to estimate skew between the client and server's clock.