hw-rollerderby-scoreboard/main.c

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C
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#include <msp430.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdbool.h>
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// Number of shift registers in your scoreboard
// If you want scores to go over 199, you need 8
const int nsr = 6;
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volatile bool tick = false; // Set high when clock ticks
uint16_t time = 0; // Tenths of a second elapsed since boot
// Clocks are in deciseconds
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uint16_t score_a = 0;
uint16_t score_b = 0;
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int16_t period_clock = -600 * 30;
int16_t jam_clock = -600 * 2;
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enum {
SETUP,
JAM,
LINEUP,
TIMEOUT
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} state = SETUP;
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uint8_t last_controller = 0;
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#define MODE BIT0
#define SIN BIT1
#define SCLK BIT2
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#define XLAT BIT3
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// Connect GSCLK to SCLK
// Connect BLANK to XLAT
// TRUST ME, THIS TOTALLY WORKS
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#define NESCLK BIT4
#define NESLTCH BIT5
#define NESSOUT BIT7
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// NES Controller buttons
#define BTN_A BIT7
#define BTN_B BIT6
#define BTN_SELECT BIT5
#define BTN_START BIT4
#define BTN_UP BIT3
#define BTN_DOWN BIT2
#define BTN_LEFT BIT1
#define BTN_RIGHT BIT0
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#define bit(pin, bit, on) pin = (on ? (pin | bit) : (pin & ~bit))
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const uint8_t seven_segment_digits[] = {
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0x7b, 0x09, 0xb3, 0x9b, 0xc9, 0xda, 0xfa, 0x0b, 0xfb, 0xdb,
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};
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#define mode(on) bit(P1OUT, MODE, on)
#define sin(on) bit(P1OUT, SIN, on)
#define sclk(on) bit(P1OUT, SCLK, on)
#define xlat(on) bit(P1OUT, XLAT, on)
void
latch()
{
xlat(true);
xlat(false);
}
void
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pulse()
{
sclk(true);
sclk(false);
}
void
write(uint8_t number)
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{
int i;
int j;
// MSB first
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for (i = 7; i >= 0; i -= 1) {
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sin(number & (1 << i));
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for (j = 0; j < 12; j += 1) {
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pulse();
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}
}
}
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void
write_num(uint16_t number, int digits)
{
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uint16_t divisor = 1;
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int i;
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for (i = 1; i < digits; i += 1) {
divisor *= 10;
}
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for (i = 0; i < digits; i += 1) {
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uint16_t n = (number / divisor) % 10;
write(seven_segment_digits[n]);
divisor /= 10;
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}
}
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void
blip()
{
int i;
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for (i = 0; i < 12; i += 1) {
__delay_cycles(1);
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}
}
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/* Set up grayscale */
void
setup_gs()
{
int i;
for (i = 0; i < nsr; i += 1) {
write(0);
}
latch();
}
/*
* Set up dot correction.
*
* We don't use dot correction so this is easy: set everything to full brightness.
*/
void
setup_dc()
{
int i;
mode(true);
sin(true);
for (i = 0; i < nsr * 96; i += 1) {
pulse();
}
latch();
mode(false);
}
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/*
* Update all the digits
*/
void
draw()
{
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uint16_t clk;
write_num(score_a, 3);
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if ((state == TIMEOUT) && (jam_clock % 8 == 0)) {
for (clk = 0; clk < 4; clk += 1) {
write(0);
}
} else {
clk = (abs(period_clock / 10) / 60) * 100;
clk += abs(period_clock / 10) % 60;
write_num(clk, 4);
}
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clk = (abs(jam_clock / 600) % 10) * 1000;
clk += abs(jam_clock) % 600;
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write_num(clk, 4);
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write_num(score_b, 2);
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latch();
pulse();
}
/*
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* Probe the NES controller
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*/
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uint8_t
nesprobe()
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{
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int i;
uint8_t state = 0;
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uint8_t ret = 0;
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P1OUT |= NESLTCH;
P1OUT &= ~NESLTCH;
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for (i = 0; i < 8; i += 1) {
state <<= 1;
if (P1IN & NESSOUT) {
// Button not pressed
} else {
state |= 1;
}
P1OUT |= NESCLK;
P1OUT &= ~NESCLK;
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}
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// Only report button down events.
ret = (last_controller ^ state) & state;
last_controller = state;
return ret;
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}
void
update_controller()
{
uint8_t val = nesprobe();
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if (val & BTN_A) {
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switch (state) {
case JAM:
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jam_clock = -300;
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state = LINEUP;
break;
default:
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jam_clock = -600 * 2;
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state = JAM;
break;
}
}
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if (val & BTN_START) {
switch (state) {
case TIMEOUT:
break;
default:
state = TIMEOUT;
jam_clock = 1;
}
}
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if (val & BTN_LEFT) {
score_a += 1;
}
if (val & BTN_RIGHT) {
score_b += 1;
}
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}
/*
* Run logic for this decisecond
*/
void
loop()
{
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switch (state) {
case SETUP:
break;
default:
if (jam_clock) {
jam_clock += 1;
}
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}
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switch (state) {
case SETUP:
case TIMEOUT:
break;
default:
if (period_clock) {
period_clock += 1;
}
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}
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draw();
}
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int
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main(void)
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{
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uint16_t jiffies = 0;
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WDTCTL = WDTPW + WDTHOLD; // Disable Watchdog Timer
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P1DIR |= MODE + SIN + SCLK + XLAT + NESCLK + NESLTCH + BIT6; // P1 output bits
P1DIR &= ~(NESSOUT);
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P1OUT = 0;
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//setup_gs();
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setup_dc();
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// Enable interrupts
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CCTL0 |= CCIE; // Trigger interrupt on A checkpoint
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TACTL = TASSEL_2 + MC_1; // Set timer A to SMCLCK, up mode
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TACCR0 = 0x4444; // Interrupt 60 times per second
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__enable_interrupt();
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// Now actually run
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for (;;) {
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update_controller();
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if (tick) {
tick = false;
jiffies += 1;
if (jiffies == 6) {
jiffies = 0;
time += 1;
loop();
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//P1OUT ^= BIT6;
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}
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}
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}
}
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// Timer A0 interrupt service routine
__attribute__((interrupt(TIMER0_A0_VECTOR)))
void timer_a(void)
{
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tick = true;
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}