2013-03-27 22:47:17 -06:00
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#include <avr/io.h>
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2013-02-26 22:49:02 -07:00
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#include <stdint.h>
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2013-03-17 23:42:17 -06:00
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#include <stdlib.h>
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#include <stdbool.h>
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// Number of shift registers in your scoreboard
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// If you want scores to go over 199, you need 8
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const int nsr = 6;
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volatile bool tick = false; // Set high when clock ticks
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uint16_t time = 0; // Tenths of a second elapsed since boot
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// Clocks are in deciseconds
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uint16_t score_a = 0;
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uint16_t score_b = 0;
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int16_t period_clock = -600 * 30;
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int16_t jam_clock = -600 * 2;
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enum {
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SETUP,
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JAM,
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LINEUP,
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TIMEOUT
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} state = SETUP;
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uint8_t last_controller = 0;
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#define MODE _BV(0)
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#define SIN _BV(1)
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#define SCLK _BV(2)
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#define XLAT _BV(3)
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// Connect GSCLK to SCLK
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// Connect BLANK to XLAT
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// TRUST ME, THIS TOTALLY WORKS
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#define NESCLK _BV(4)
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#define NESLTCH _BV(5)
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#define NESSOUT _BV(6)
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// NES Controller buttons
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#define BTN_A _BV(7)
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#define BTN_B _BV(6)
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#define BTN_SELECT _BV(5)
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#define BTN_START _BV(4)
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#define BTN_UP _BV(3)
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#define BTN_DOWN _BV(2)
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#define BTN_LEFT _BV(1)
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#define BTN_RIGHT _BV(0)
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#define bit(pin, bit, on) pin = (on ? (pin | bit) : (pin & ~bit))
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const uint8_t seven_segment_digits[] = {
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0x7b, 0x09, 0xb3, 0x9b, 0xc9, 0xda, 0xfa, 0x0b, 0xfb, 0xdb,
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};
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#define mode(on) bit(PORTD, MODE, on)
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#define sin(on) bit(PORTD, SIN, on)
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#define sclk(on) bit(PORTD, SCLK, on)
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#define xlat(on) bit(PORTD, XLAT, on)
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void
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latch()
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{
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xlat(true);
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xlat(false);
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}
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void
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pulse()
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{
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sclk(true);
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sclk(false);
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}
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void
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write(uint8_t number)
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{
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int i;
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int j;
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// MSB first
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for (i = 7; i >= 0; i -= 1) {
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sin(number & (1 << i));
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for (j = 0; j < 12; j += 1) {
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pulse();
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}
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}
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}
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void
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write_num(uint16_t number, int digits)
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{
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uint16_t divisor = 1;
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int i;
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for (i = 1; i < digits; i += 1) {
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divisor *= 10;
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}
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for (i = 0; i < digits; i += 1) {
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uint16_t n = (number / divisor) % 10;
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write(seven_segment_digits[n]);
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divisor /= 10;
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}
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}
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/* Set up grayscale */
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void
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setup_gs()
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{
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int i;
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for (i = 0; i < nsr; i += 1) {
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write(0);
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}
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latch();
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}
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/*
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* Set up dot correction.
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*
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* We don't use dot correction so this is easy: set everything to full brightness.
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*/
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void
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setup_dc()
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{
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int i;
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mode(true);
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sin(true);
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for (i = 0; i < nsr * 96; i += 1) {
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pulse();
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}
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latch();
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mode(false);
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}
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/*
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* Update all the digits
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*/
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void
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draw()
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{
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uint16_t clk;
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write_num(score_a, 3);
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2013-03-17 23:42:17 -06:00
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if ((state == TIMEOUT) && (jam_clock % 8 == 0)) {
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for (clk = 0; clk < 4; clk += 1) {
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write(0);
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}
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} else {
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clk = (abs(period_clock / 10) / 60) * 100;
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clk += abs(period_clock / 10) % 60;
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write_num(clk, 4);
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}
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clk = (abs(jam_clock / 600) % 10) * 1000;
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clk += abs(jam_clock) % 600;
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write_num(clk, 4);
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write_num(score_b, 2);
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latch();
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pulse();
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}
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/*
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* Probe the NES controller
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*/
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uint8_t
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nesprobe()
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{
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int i;
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uint8_t state = 0;
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uint8_t ret = 0;
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PORTD |= NESLTCH;
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PORTD &= ~NESLTCH;
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for (i = 0; i < 8; i += 1) {
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state <<= 1;
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if (PIND & NESSOUT) {
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// Button not pressed
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} else {
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state |= 1;
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}
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PORTD |= NESCLK;
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PORTD &= ~NESCLK;
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}
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// Only report button down events.
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ret = (last_controller ^ state) & state;
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last_controller = state;
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return ret;
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}
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void
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update_controller()
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{
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uint8_t val = nesprobe();
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if (val & BTN_A) {
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switch (state) {
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case JAM:
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jam_clock = -300;
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state = LINEUP;
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break;
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default:
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jam_clock = -600 * 2;
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state = JAM;
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break;
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}
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}
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if (val & BTN_START) {
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switch (state) {
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case TIMEOUT:
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break;
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default:
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state = TIMEOUT;
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jam_clock = 1;
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}
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}
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if (val & BTN_LEFT) {
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score_a += 1;
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}
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if (val & BTN_RIGHT) {
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score_b += 1;
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}
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}
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/*
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* Run logic for this decisecond
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*/
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void
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loop()
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{
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switch (state) {
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case SETUP:
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break;
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default:
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if (jam_clock) {
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jam_clock += 1;
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}
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}
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switch (state) {
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case SETUP:
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case TIMEOUT:
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break;
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default:
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if (period_clock) {
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period_clock += 1;
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}
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}
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draw();
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}
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int
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main(void)
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{
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uint16_t jiffies = 0;
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DDRD = ~(NESSOUT);
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DDRB = 0xff;
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PORTD = 0;
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//setup_gs();
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setup_dc();
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// Now actually run
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for (;;) {
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uint32_t i;
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update_controller();
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if (tick) {
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tick = false;
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jiffies += 1;
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if (jiffies == 6) {
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jiffies = 0;
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time += 1;
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loop();
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PORTB ^= 0xff;
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}
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}
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// XXX: fix timer_a
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for (i = 0; i < 20000; i += 1) {
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tick = !tick;
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}
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tick = true;
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}
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}
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// XXX: reenable this
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// Timer A0 interrupt service routine
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//__attribute__((interrupt(TIMER0_A0_VECTOR)))
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void timer_a(void)
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{
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tick = true;
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}
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