hw-rollerderby-scoreboard/main.c

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C
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <avr/io.h>
#include <util/delay.h>
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#include "avr.h"
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#include "config.h"
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//
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// Timing stuff
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//
//
// 2**32 deciseconds = 13.610221 years
//
// As long as you unplug your scoreboard once every 10 years or so,
// you're good.
//
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volatile uint32_t jiffies = 0; // Elapsed time in deciseconds (tenths of a second)
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volatile bool tick = false; // Set high when jiffy clock ticks
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// Clocks are in deciseconds
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int16_t score_a = 0;
int16_t score_b = 0;
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int16_t period_clock = PERIOD_DEFAULT;
int16_t jam_duration = JAM_DEFAULT;
int16_t lineup_duration = LINEUP_DEFAULT;
int16_t jam_clock = JAM_DEFAULT;
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enum {
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TIMEOUT = 0,
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JAM,
LINEUP,
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KONAMI
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} state = TIMEOUT;
bool setup = true;
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// NES Controller buttons
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#define BTN_A _BV(7)
#define BTN_B _BV(6)
#define BTN_SELECT _BV(5)
#define BTN_START _BV(4)
#define BTN_UP _BV(3)
#define BTN_DOWN _BV(2)
#define BTN_LEFT _BV(1)
#define BTN_RIGHT _BV(0)
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const uint8_t konami_code[] = {
BTN_UP, BTN_UP, BTN_DOWN, BTN_DOWN,
BTN_LEFT, BTN_RIGHT, BTN_LEFT, BTN_RIGHT,
BTN_B, BTN_A,
0
};
int konami_pos = 0;
const uint8_t test_pattern[] = {
_BV(2), _BV(3), _BV(4), _BV(5), _BV(6), _BV(1), _BV(0), _BV(7)
};
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const uint8_t seven_segment_digits[] = {
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// 0 1 2 3 4 5 6 7 8 9
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0x7b, 0x60, 0x37, 0x76, 0x6c, 0x5e, 0x5f, 0x70, 0x7f, 0x7e
};
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// keyed by state
const uint8_t indicator[] = {
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// t, J, L, -
0x0f, 0x63, 0x0b, 0x04
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};
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#define max(a, b) ((a)>(b)?(a):(b))
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#define min(a, b) ((a)<(b)?(a):(b))
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void
latch()
{
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sltch(true);
sltch(false);
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}
void
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pulse()
{
sclk(true);
sclk(false);
}
void
write(uint8_t number)
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{
int i;
int j;
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// MSB first
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for (i = 7; i >= 0; i -= 1) {
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sin(number & (1 << i));
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pulse();
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}
}
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void
write_num(uint16_t number, int digits)
{
int i;
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for (i = 0; i < digits; i += 1) {
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uint8_t out = seven_segment_digits[number % 10];
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// Overflow indicator
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if ((i == digits - 1) && (number > 9)) {
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// Blink to indicate double-rollover
if ((number > 19) && (jiffies % 3 == 0)) {
// leave it blank
} else {
out ^= 0x80;
}
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}
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write(out);
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number /= 10;
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}
}
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uint16_t
clock_of_jiffies(int16_t jiffies)
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{
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uint16_t seconds;
uint16_t ret;
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// People read "0:00" as the time being out.
// Add 0.9 seconds to make the ALU's truncation be a "round up"
seconds = (abs(jiffies) + 9) / 10;
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ret = (seconds / 60) * 100; // Minutes
ret += seconds % 60; // Seconds
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return ret;
}
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inline uint16_t
write_pclock()
{
uint16_t pclk = clock_of_jiffies(period_clock);
bool blank = ((state == TIMEOUT) && (jiffies % 8 == 0));
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// Period clock
if (blank) {
write(0);
write(0);
write(0);
write(0);
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} else {
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write_num(pclk, 4);
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}
}
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/*
* Update all the digits
*/
void
draw()
{
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uint16_t jclk = clock_of_jiffies(jam_clock);
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// Segments test mode
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if (KONAMI == state) {
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int i;
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for (i = 0; i < 12; i += 1) {
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write(test_pattern[jiffies % (sizeof test_pattern)]);
}
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latch();
pulse();
return;
}
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write_num(score_b, SCORE_DIGITS);
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write_num(jclk, 2);
#ifdef JAM_SPLIT
write_pclock();
#endif
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write_num(jclk / 100, JAM_DIGITS - 2);
#ifdef JAM_INDICATOR
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write(indicator[state]);
#endif
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#ifndef JAM_SPLIT
write_pclock();
#endif
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write_num(score_a, SCORE_DIGITS);
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// Tell chips to start displaying new values
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latch();
pulse();
}
/*
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* Probe the NES controller
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*/
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uint8_t
nesprobe()
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{
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int i;
uint8_t state = 0;
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nesltch(true);
nesltch(false);
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for (i = 0; i < 8; i += 1) {
state <<= 1;
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if (nesout()) {
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// Button not pressed
} else {
state |= 1;
}
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nesclk(true);
nesclk(false);
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}
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// Only report button down events.
return state;
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}
void
update_controller()
{
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static uint8_t last_held = 0;
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static uint32_t last_change = 0;
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static uint32_t last_typematic = 0;
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uint8_t held;
uint8_t pressed;
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int typematic = 0;
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int inc = 1;
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held = nesprobe();
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pressed = (last_held ^ held) & held;
// Set up typematic acceleration
if (last_held != held) {
// Debounce
if (last_change == jiffies) {
return;
}
last_change = jiffies;
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last_typematic = jiffies;
last_held = held;
typematic = 1;
} else if (jiffies > last_typematic) {
last_typematic = jiffies;
if (jiffies - last_change < 6) {
typematic = 0;
} else if (jiffies - last_change < 40) {
typematic = 1;
} else if (jiffies - last_change < 80) {
typematic = 10;
} else {
typematic = 20;
}
}
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if (pressed == konami_code[konami_pos]) {
konami_pos += 1;
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if (konami_code[konami_pos] == 0) {
state = KONAMI;
konami_pos = 0;
return;
} else if (konami_pos > 3) {
return;
}
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} else if (pressed) {
konami_pos = 0;
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}
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// Select means subtract
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if (held & BTN_SELECT) {
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inc = -1;
}
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if (setup && (held & BTN_START) && (pressed & BTN_SELECT)) {
jam_duration += 30 * 10;
if (jam_duration > -60 * 10) {
jam_duration = -120 * 10;
}
jam_clock = jam_duration;
}
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if ((pressed & BTN_A) && ((state != JAM) || (jam_clock == 0))) {
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state = JAM;
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jam_clock = jam_duration;
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}
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if ((pressed & BTN_B) && ((state != LINEUP) || (jam_clock == 0))) {
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state = LINEUP;
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jam_clock = lineup_duration;
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}
if ((pressed & BTN_START) && (state != TIMEOUT)) {
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state = TIMEOUT;
jam_clock = 1;
}
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if ((held & BTN_START) && (state == TIMEOUT)) {
if (held & BTN_UP) {
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period_clock -= typematic * 10;
}
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if (held & BTN_DOWN) {
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period_clock += typematic * 10;
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}
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period_clock = min(period_clock, 0);
period_clock = max(period_clock, -90 * 30 * 10);
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} else {
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// Score adjustment and clock adjustment are mutually exclusive
if (held & BTN_LEFT) {
score_a += typematic * inc;
score_a = max(score_a, 0);
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}
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if (held & BTN_RIGHT) {
score_b += typematic * inc;
score_b = max(score_b, 0);
}
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}
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if (state != TIMEOUT) {
setup = false;
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}
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}
/*
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*
* Main program
*
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*/
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void
loop()
{
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update_controller();
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if (tick) {
tick = false;
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if (jiffies % 5 == 0) {
PORTB ^= 0xff;
}
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switch (state) {
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case JAM:
case LINEUP:
if (period_clock) {
period_clock += 1;
}
// fall through
case TIMEOUT:
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if (jam_clock && !setup) {
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jam_clock += 1;
}
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}
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}
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draw();
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}
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int
main(void)
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{
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avr_init();
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for (;;) {
loop();
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}
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return 0;
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}